Smooth IK MotorFriday, June 24, 2016 8:09 PM
Smooth IK Motor allows the user to animate bones using an Inverse Kinematics Scheme. This method is stable under animation and results in a smoothed out curve along the IK chain.
This motor requires at least 2 consecutive connected bones to be installed.
Inverse Kinematics allows the user to specify a target point for a group of consecutively connected bones. The chain of bones with the IK Motor installed will pose automatically based on the specified target point. The user can directly manipulate the target point by dragging the target handle when any of the bones belonging to this motor are selected.
This method is stable under animation and results in a smoothed out curve along the IK chain.
targetX This determines the x position of the target point.
targetY This determines the y position of the target point.
- Valid IK Angles This will limit the range of angles the chain of affected bones are allowed to pose with. You can select negative, positive or none.