Grid MotorWednesday, June 29, 2016 6:49 PM
Grid Motor deforms the affected mesh region by overlaying a user-specified uniform grid on top of it.
This motor requires a mesh region to be installed.
Grid Motor animates the affected mesh via the manipulation of a user-specified uniform grid's points. You can drag the grid points around either individually or as a group. The underlying points of the actual region mesh will be deformed according to the grid points.
You can specify the Grid Resolution and then click Create to make a new grid with the new resolution. Pick a resolution that makes it easy for you to achieve the animated result you want.
Jumping between Mesh Keyframes
You can jump between keyframes by clicking on the Prev Key and Next Key buttons. This allows you to navigate across the various keyframes set on the mesh very easily.
Copy and Pasting Poses
When you press the Copy button, it will copy the current mesh pose. Moving into another frame and clicking Paste will paste that pose as a new key pose.
Breakdown of Pose Keyframes
You can force a breakdown of the current pose into a set of keyframes at at the current time by clicking the Breakdown button.