This is a brief overview of all the 3 main modes of this app. The 3 modes are: Meshing, Rigging and Animation. To find out more, please read the in depth documentation of these modes in the other pages of this site.

Switching Modes

To switch between Application Modes, click on the Mode Button on the upper left of the window.

Meshing

Meshing

Meshing

The Meshing mode is where you import external images of PNG format into your project. Mesh regions are then created from your image. These mesh regions serve as body parts to your animated character. Meshing mode allows the user to perform various mesh operations on the mesh regions, including sculpting, growing, subdivision, cutting and more. Well defined meshes result in well behaved character deformations.

Rigging

Meshing

Rigging mode is where you add mesh regions and bones to your character. This is also the mode where you paint or auto apply weighting to bones and their associated mesh regions for skinning.

Animation

Meshing

Animation mode is where you animate your rigged character. You can install bone, deformation and other motors onto your creature to perform various types of motion. You can also adjust animation splines/curves of various animated properties in this mode. This mode also allows the user to export the animation into various file formats and game engines.