FK Motor |
Traditional key frame animation with rotation and translation for each bone |
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IK Motor |
Movement for consecutive series of bones, legs, tail, neck, etc; pose the end bone without needing to pose each bone |
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Smooth IK Motor |
Recommended for automated walk cycles; same as IK motor, but more subtle, guaranteeing no popping, but not as accurate as an IK Motor for positioning |
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IK Rotate Motor |
Designed for automated rotating walk cycles; the same as the IK Motor, but movement in a circular arc |
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Smooth IK Rotate Motor |
Designed for automated rotating walk cycles; the same as Smooth IK Motor, but movement in a circular arc |
Bend Physics Motor |
Any type of bending or bouncing that is attached to another motor driving the force; floppy secondary motion, cloth, flesh |
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Smooth Bend Physics Motor |
Recommended for low end devices that cannot expend the compute power; the same as Bend Physics Motor, but less accurate and lower quality |
Pin Rope Physics Motor |
Pin the end/ends of consecutive bones; the physics reacts to the ends that aren't pinned. For example, a vine, rope, or hair held on one end -- direct with motion on the areas that are not pinned. |
Rotate Cycle Motor |
A rotation motor that rotates bones back and forth -- useful for rotation or to drive a Bend Physics or Pin Rope Physics Motor. |
Move Bounce Motor |
Vertical and horizontal bouncing that can be combined, adds secondary motion to the other motors |