Search found 16 matches

by blurymind
Mon Oct 02, 2017 5:26 pm
Forum: Runtimes
Topic: additive animation and additive skin swaps missing in creature2d
Replies: 6
Views: 9098

Re: additive animation and additive skin swaps missing in creature2d

@chong, You promise 2 creature2d licenses reward for anyone who ports the runtime to gdnative on reddit https://www.reddit.com/r/godot/comments/6rn7nt/help_port_creature_2d_skeletal_mesh_animation/ I am definitely interested in giving this a try - especially now that you already have a runtime and i...
by blurymind
Sat Sep 30, 2017 6:35 pm
Forum: Runtimes
Topic: additive animation and additive skin swaps missing in creature2d
Replies: 6
Views: 9098

Re: additive animation and additive skin swaps missing in creature2d

The plan for Godot3 is to have a stable release by the end of this year :) For what it's worth, here are some links on the documentation of gdnative that might help you get started: https://github.com/GodotNativeTools/godot_headers https://github.com/GodotNativeTools/godot-cpp a few demos/examples: ...
by blurymind
Sat Sep 30, 2017 1:51 pm
Forum: Runtimes
Topic: additive animation and additive skin swaps missing in creature2d
Replies: 6
Views: 9098

Re: additive animation and additive skin swaps missing in creature2d

Hi @chong On the skin swap- that is good to know- but by the looks of it - constructing skinswaps in code is nice,but much less straightforward than telling the runtime to simply swap only a specific set of items.So spriter is still leading you- as it takes much less work to implement an armor swapp...
by blurymind
Fri Sep 29, 2017 11:52 pm
Forum: Runtimes
Topic: additive animation and additive skin swaps missing in creature2d
Replies: 6
Views: 9098

additive animation and additive skin swaps missing in creature2d

Right now creature 2d seems to have two very big limitations in two of the core features. 1. Character maps in creature2d are static- meaning that the runtime can only load a predetermined collection of visible body parts.# Let me explain what I mean.. lets say that in your game your character is we...
by blurymind
Tue Feb 07, 2017 1:03 am
Forum: Runtimes
Topic: Clickteam Fusion 2.5?
Replies: 4
Views: 7543

Re: Clickteam Fusion 2.5?

clickteam is working on fusion 3 and have stated that they will be collaborating with spriter dev to support its runtime as part of the engine or help him develop a runtime.
If you get in touch with them, they might be very interested in collaborating with you in implementing a runtime, @chong
by blurymind
Sun May 15, 2016 10:00 pm
Forum: Editor
Topic: How to handle dynamic elements such as hair styles, equipment, etc
Replies: 3
Views: 7870

Re: How to handle dynamic elements such as hair styles, equipment, etc

@chong > how do you swap a bodypart that contains multiple frames of animation?
Is SwitchItemRenderer supported in godot's runtime?
by blurymind
Fri Apr 29, 2016 6:59 pm
Forum: Runtimes
Topic: New Godot Engine Support :)
Replies: 1
Views: 3885

Re: New Godot Engine Support :)

awesome update!! Thank you so much for adding support for godot!
by blurymind
Thu Feb 25, 2016 11:20 am
Forum: Runtimes
Topic: Godot or gdevelop
Replies: 5
Views: 13689

Re: Godot or gdevelop

you can head over to the link and talk with them. Godot's main developers seem to have their hands full. Some of the other developers involved are interested in creature, however they see it as a big flaw that your editor does not work on linux - which is 50% of godot's userbase - especially the mor...
by blurymind
Wed Feb 24, 2016 8:18 pm
Forum: Runtimes
Topic: Godot or gdevelop
Replies: 5
Views: 13689

Re: Godot or gdevelop

I have posted at godot's tracker:
https://github.com/godotengine/godot/issues/3823

Please get in touch with the devs :)
by blurymind
Fri Jan 22, 2016 12:48 pm
Forum: Runtimes
Topic: Godot or gdevelop
Replies: 5
Views: 13689

Godot or gdevelop

Godot is an awesome open source game engine that is actively developed with a huge community. Ot wwould be awesome if someone makes a runtime for it. Godot has an animation editor too, but it has bad inyerface and doesnt support skin deformations and alot of the things creature has http://www.godote...