Search found 16 matches
- Mon Oct 02, 2017 5:26 pm
- Forum: Runtimes
- Topic: additive animation and additive skin swaps missing in creature2d
- Replies: 6
- Views: 9098
Re: additive animation and additive skin swaps missing in creature2d
@chong, You promise 2 creature2d licenses reward for anyone who ports the runtime to gdnative on reddit https://www.reddit.com/r/godot/comments/6rn7nt/help_port_creature_2d_skeletal_mesh_animation/ I am definitely interested in giving this a try - especially now that you already have a runtime and i...
- Sat Sep 30, 2017 6:35 pm
- Forum: Runtimes
- Topic: additive animation and additive skin swaps missing in creature2d
- Replies: 6
- Views: 9098
Re: additive animation and additive skin swaps missing in creature2d
The plan for Godot3 is to have a stable release by the end of this year :) For what it's worth, here are some links on the documentation of gdnative that might help you get started: https://github.com/GodotNativeTools/godot_headers https://github.com/GodotNativeTools/godot-cpp a few demos/examples: ...
- Sat Sep 30, 2017 1:51 pm
- Forum: Runtimes
- Topic: additive animation and additive skin swaps missing in creature2d
- Replies: 6
- Views: 9098
Re: additive animation and additive skin swaps missing in creature2d
Hi @chong On the skin swap- that is good to know- but by the looks of it - constructing skinswaps in code is nice,but much less straightforward than telling the runtime to simply swap only a specific set of items.So spriter is still leading you- as it takes much less work to implement an armor swapp...
- Fri Sep 29, 2017 11:52 pm
- Forum: Runtimes
- Topic: additive animation and additive skin swaps missing in creature2d
- Replies: 6
- Views: 9098
additive animation and additive skin swaps missing in creature2d
Right now creature 2d seems to have two very big limitations in two of the core features. 1. Character maps in creature2d are static- meaning that the runtime can only load a predetermined collection of visible body parts.# Let me explain what I mean.. lets say that in your game your character is we...
- Tue Feb 07, 2017 1:03 am
- Forum: Runtimes
- Topic: Clickteam Fusion 2.5?
- Replies: 4
- Views: 7543
Re: Clickteam Fusion 2.5?
clickteam is working on fusion 3 and have stated that they will be collaborating with spriter dev to support its runtime as part of the engine or help him develop a runtime.
If you get in touch with them, they might be very interested in collaborating with you in implementing a runtime, @chong
If you get in touch with them, they might be very interested in collaborating with you in implementing a runtime, @chong
- Sun May 15, 2016 10:00 pm
- Forum: Editor
- Topic: How to handle dynamic elements such as hair styles, equipment, etc
- Replies: 3
- Views: 7870
Re: How to handle dynamic elements such as hair styles, equipment, etc
@chong > how do you swap a bodypart that contains multiple frames of animation?
Is SwitchItemRenderer supported in godot's runtime?
Is SwitchItemRenderer supported in godot's runtime?
- Fri Apr 29, 2016 6:59 pm
- Forum: Runtimes
- Topic: New Godot Engine Support :)
- Replies: 1
- Views: 3885
Re: New Godot Engine Support :)
awesome update!! Thank you so much for adding support for godot!
- Thu Feb 25, 2016 11:20 am
- Forum: Runtimes
- Topic: Godot or gdevelop
- Replies: 5
- Views: 13689
Re: Godot or gdevelop
you can head over to the link and talk with them. Godot's main developers seem to have their hands full. Some of the other developers involved are interested in creature, however they see it as a big flaw that your editor does not work on linux - which is 50% of godot's userbase - especially the mor...
- Wed Feb 24, 2016 8:18 pm
- Forum: Runtimes
- Topic: Godot or gdevelop
- Replies: 5
- Views: 13689
Re: Godot or gdevelop
I have posted at godot's tracker:
https://github.com/godotengine/godot/issues/3823
Please get in touch with the devs
https://github.com/godotengine/godot/issues/3823
Please get in touch with the devs
- Fri Jan 22, 2016 12:48 pm
- Forum: Runtimes
- Topic: Godot or gdevelop
- Replies: 5
- Views: 13689
Godot or gdevelop
Godot is an awesome open source game engine that is actively developed with a huge community. Ot wwould be awesome if someone makes a runtime for it. Godot has an animation editor too, but it has bad inyerface and doesnt support skin deformations and alot of the things creature has http://www.godote...