Search found 25 matches
- Tue Feb 28, 2017 1:56 am
- Forum: Showcase
- Topic: The Storytelling Machine
- Replies: 2
- Views: 12777
The Storytelling Machine
This is a work that Betty Sargeant and myself created last year with Peter Walker and Andrew Ogburn whilst artists in residence at the Asia Culture Centre in Gwangju, Sth Korea. The meshs used in TouchDesigner were created in Creature Animation. https://www.youtube.com/watch?v=WlLl7R9uaSE Cheers, Ju...
- Sat Nov 19, 2016 7:19 am
- Forum: Editor
- Topic: Motion Enhance Crash
- Replies: 4
- Views: 7495
Re: Motion Enhance Crash
I just tried It took a couple of goes but when I selected a bone and then motion enhance/amplify average motion it crashed.
I think i was selecting all of the character when I tried yesterday.
Cheers,
jud
I think i was selecting all of the character when I tried yesterday.
Cheers,
jud
- Fri Nov 18, 2016 3:51 pm
- Forum: Editor
- Topic: Motion Enhance Crash
- Replies: 4
- Views: 7495
Motion Enhance Crash
I select a couple of bones and select motion enhance and program crashes.
I think it was amplify average motion. This happened a few times. Should I select one bone at a time?
Cheers,
Jud
I think it was amplify average motion. This happened a few times. Should I select one bone at a time?
Cheers,
Jud
- Fri Nov 18, 2016 1:45 pm
- Forum: Editor
- Topic: Animation Data Timeline
- Replies: 1
- Views: 4379
Animation Data Timeline
A couple of thoughts Is it possible for the animation timeline to scroll as the frames advance? Can the Keyknots view minimise to the point that you can always see the whole pass even if it is quite long? How about a hot key where you can set any number of frames to be the advance when you hit it? T...
- Fri Nov 18, 2016 12:29 pm
- Forum: Editor
- Topic: Suggestions?
- Replies: 2
- Views: 5064
Re: Suggestions?
OK thanks Chong,
Cheers,
Cheers,
- Mon Nov 14, 2016 1:35 am
- Forum: Editor
- Topic: Clip lengths
- Replies: 2
- Views: 5531
Re: Clip lengths
OK got it ,
thanks very much.
jud
thanks very much.
jud
- Sun Nov 13, 2016 8:25 am
- Forum: Editor
- Topic: Animation knots not deleting?
- Replies: 4
- Views: 7452
Re: Animation knots not deleting?
OK, makes sense. thanks very much:)
Cheers
jud
Cheers
jud
- Sat Nov 12, 2016 4:29 pm
- Forum: Editor
- Topic: Clip lengths
- Replies: 2
- Views: 5531
Clip lengths
Sorry, seem to be hogging the board. Work is building up:) If I make a bunch of different animation clips can I export so they come out as the actual length they are running at? Or do they all have to come out at whatever the default clip length is set to in export? I am exporting to FBX Many thanks...
- Sat Nov 12, 2016 2:18 pm
- Forum: Editor
- Topic: Animation knots not deleting?
- Replies: 4
- Views: 7452
Re: Animation knots not deleting?
Sorry I got super busy with another section.
I tried to replicate , here is a vid for what it is worth.
https://youtu.be/KyzofoW2slA
Is there a normal case where the delete X or just delete won't work - for a bone reason or such? I may be missing something here.
cheers,
I tried to replicate , here is a vid for what it is worth.
https://youtu.be/KyzofoW2slA
Is there a normal case where the delete X or just delete won't work - for a bone reason or such? I may be missing something here.
cheers,
- Sat Nov 12, 2016 2:12 pm
- Forum: Editor
- Topic: Suggestions?
- Replies: 2
- Views: 5064
Suggestions?
Hi there, Just posting this for any suggestions. I am using these meshs and laying hand drawn pictures over the top ( art not for a game engine style). Looking for any thoughts on bone motors, I would like the elbows to poke a little rather than kinda bending the arm, any suggestions welcome. I'm wa...