Hello,
is possible to link an actor to the creature bones in blueprint or is there any way to make something like socket for creature bones in ue4?
thanks,
Search found 4 matches
- Sun Sep 04, 2016 3:06 pm
- Forum: Runtimes
- Topic: UE4 attach to bone
- Replies: 4
- Views: 9965
- Sun Sep 04, 2016 5:45 am
- Forum: Runtimes
- Topic: UE4 android package
- Replies: 6
- Views: 10365
Re: UE4 android package
finally,just add "#include <vector>" in CreatureCore.h and it's done,worekd.
I really appreciate that chong,Thanks a Ton.
I really appreciate that chong,Thanks a Ton.
- Sat Sep 03, 2016 9:18 am
- Forum: Runtimes
- Topic: UE4 android package
- Replies: 6
- Views: 10365
Re: UE4 android package
thanks for responding, now we change the UE4 version to 4.13 and as you said add android string to CreaturePlugin.uplugin "Modules" : [ { "Name": "CreaturePlugin", "Type": "Runtime", "LoadingPhase": "PreDefault", "WhitelistPlatforms" : [ "Win64", "Android" ] }, { "Name" : "CreatureEditor", "Type" : ...
- Thu Sep 01, 2016 1:32 pm
- Forum: Runtimes
- Topic: UE4 android package
- Replies: 6
- Views: 10365
UE4 android package
hello,I'm following the video to install creature runtime for ue4 and it's done without error and worked perfectly on windows package.but when create project for android creature plugin can't install on my device. really so hard for many hour to deep searching for where the problem is. UE4: 4,12 VS:...