Search found 4 matches

by 3dmotion
Sun Sep 04, 2016 3:06 pm
Forum: Runtimes
Topic: UE4 attach to bone
Replies: 4
Views: 9965

UE4 attach to bone

Hello, :?:

is possible to link an actor to the creature bones in blueprint or is there any way to make something like socket for creature bones in ue4?

thanks,
by 3dmotion
Sun Sep 04, 2016 5:45 am
Forum: Runtimes
Topic: UE4 android package
Replies: 6
Views: 10365

Re: UE4 android package

finally,just add "#include <vector>" in CreatureCore.h and it's done,worekd.
I really appreciate that chong,Thanks a Ton. :) :) :) :)
by 3dmotion
Sat Sep 03, 2016 9:18 am
Forum: Runtimes
Topic: UE4 android package
Replies: 6
Views: 10365

Re: UE4 android package

thanks for responding, now we change the UE4 version to 4.13 and as you said add android string to CreaturePlugin.uplugin "Modules" : [ { "Name": "CreaturePlugin", "Type": "Runtime", "LoadingPhase": "PreDefault", "WhitelistPlatforms" : [ "Win64", "Android" ] }, { "Name" : "CreatureEditor", "Type" : ...
by 3dmotion
Thu Sep 01, 2016 1:32 pm
Forum: Runtimes
Topic: UE4 android package
Replies: 6
Views: 10365

UE4 android package

hello,I'm following the video to install creature runtime for ue4 and it's done without error and worked perfectly on windows package.but when create project for android creature plugin can't install on my device. really so hard for many hour to deep searching for where the problem is. UE4: 4,12 VS:...