I was more referencing that people might not be posting because something isn't finished. I've only started learning the program myself. But yes, busy happens. I have a kid now, so yeah, priorities. I get it. Just hope people aren't losing touch with their creativity.
-Cheers
Search found 5 matches
- Thu Sep 20, 2018 8:22 pm
- Forum: Showcase
- Topic: No one has posted anything since 2017
- Replies: 2
- Views: 10075
- Mon Sep 10, 2018 5:10 am
- Forum: Showcase
- Topic: No one has posted anything since 2017
- Replies: 2
- Views: 10075
No one has posted anything since 2017
Wow. real active here. I hope you all are working on your animations and didn't just give up on the software
- Sat Feb 11, 2017 6:01 pm
- Forum: Editor
- Topic: repeated crashes, huge slowdown (RESOLVED: reduce mesh complexity )
- Replies: 4
- Views: 7891
Re: repeated crashes, huge slowdown
To be fair, I didn't mean to have so many triangles. So, my bad. Thank you though
- Thu Jan 19, 2017 2:48 am
- Forum: Editor
- Topic: repeated crashes, huge slowdown (RESOLVED: reduce mesh complexity )
- Replies: 4
- Views: 7891
Re: repeated crashes, huge slowdown
I performed boundary remesh and it looks like I had too many triangles. Thank you.
- Wed Jan 18, 2017 8:04 pm
- Forum: Editor
- Topic: repeated crashes, huge slowdown (RESOLVED: reduce mesh complexity )
- Replies: 4
- Views: 7891
repeated crashes, huge slowdown (RESOLVED: reduce mesh complexity )
In the last 48 hours, every time I click to drag in any mode, there is a 3 second delay that staggers the bones or whatever I'm controlling, and then I have to close the program, without saving when it decides to not respond.