Hello,
For more perspective it might not work that well since 3D to 2D ultimately reduces the motion down to lower dimensions. This is just an intrinsic fundamental core of how motion is structured in general.
Thanks
Search found 1132 matches
- Sat Feb 27, 2021 8:03 am
- Forum: Editor
- Topic: BVH Files in an isometric game
- Replies: 4
- Views: 1736
- Sun Feb 21, 2021 3:44 am
- Forum: Creature3D
- Topic: Release 0.133
- Replies: 0
- Views: 9
Release 0.133
Release Notes
Mocap Re-targeting Auto Alignment Fix Fix bugs for Auto Alignment in Mocap Re-targeting so that the mocap character can properly align with target character
Mocap Re-targeting Auto Alignment Fix Fix bugs for Auto Alignment in Mocap Re-targeting so that the mocap character can properly align with target character
- Mon Feb 08, 2021 1:31 am
- Forum: Creature3D
- Topic: Release 0.132
- Replies: 1
- Views: 86
Release 0.132
Release notes Mocap Re-targeting New feature to allow you to import existing BVH mocap animation and re-target your characters animation with the input mocap data. Video Tutorials will be available soon. BVH Rig Import You can now import an existing rig from a BVH mocap animation asset to use as yo...
- Tue Feb 02, 2021 11:48 pm
- Forum: Runtimes
- Topic: JSON size?
- Replies: 0
- Views: 62
Re: JSON size?
Hello, Creature exports allow for multiple formats: JSON, FBX, Flatbuffers and CreaturePack. In particular, CreaturePack is small: https://github.com/kestrelm/Creature_Unity/tree/master/CreaturePack Also you can take a look at this tutorial video here: https://www.youtube.com/watch?v=MuYe_Wh5mnc Tha...
- Mon Jan 18, 2021 11:47 pm
- Forum: Editor
- Topic: Looking for some advice
- Replies: 2
- Views: 187
Re: Looking for some advice
Not sure about a tutorial, but here's a link of what some people have done:
https://twitter.com/retronator/status/1 ... 9187073026
Cheers
https://twitter.com/retronator/status/1 ... 9187073026
Cheers
- Sun Dec 27, 2020 7:42 am
- Forum: Creature3D
- Topic: Release 0.131
- Replies: 0
- Views: 381
Release 0.131
Updates for new release
Convert to FK: New feature on Bone Motors allows you to convert/bake out a single or all Bone Motors into regular FK Knots/Splines animation for further manual tweaking.
Improved Knots Color Scheme: Better color scheme for Animation Knots Editing
Convert to FK: New feature on Bone Motors allows you to convert/bake out a single or all Bone Motors into regular FK Knots/Splines animation for further manual tweaking.
Improved Knots Color Scheme: Better color scheme for Animation Knots Editing
- Thu Dec 24, 2020 7:43 am
- Forum: Editor
- Topic: Animation resizing/scaling
- Replies: 7
- Views: 4301
Re: Animation resizing/scaling
The meshes are independent of the texture ( material ). So you are free to assign any texture you want to the character as long as the UVs are mapped in the same way. This follow standard Game Engine designs of having the mesh separate from its material.
Thanks
Thanks
- Fri Dec 18, 2020 2:46 am
- Forum: Editor
- Topic: Release 3.73
- Replies: 0
- Views: 364
Release 3.73
Release Notes
Pose Capture 4K Monitor Fix Better layout sizing of UI for Pose Capture window for 4K displays
Pose Capture 4K Monitor Fix Better layout sizing of UI for Pose Capture window for 4K displays
- Fri Dec 18, 2020 12:04 am
- Forum: Editor
- Topic: 4k resolution makes some windows too small
- Replies: 10
- Views: 1365
Re: 4k resolution makes some windows too small
Thanks for the info, will take a look to see what is possible for that window.
Thanks
Thanks
- Thu Dec 17, 2020 9:19 am
- Forum: Editor
- Topic: 4k resolution makes some windows too small
- Replies: 10
- Views: 1365
Re: 4k resolution makes some windows too small
Do you have any scaling factor set on your Windows 10 4K display? ( Like 120% or 200%? )
Thanks
Thanks