Search found 1073 matches

by chong
Wed May 27, 2020 11:25 am
Forum: Runtimes
Topic: Godot export res:// and user:// fix?
Replies: 4
Views: 103

Re: Godot export res:// and user:// fix?

Sorry could not find any useful info on it yet...
by chong
Sat May 23, 2020 11:19 pm
Forum: Editor
Topic: Instant Crash
Replies: 1
Views: 64

Re: Instant Crash

Ok I will investigate.

Thanks
by chong
Fri May 22, 2020 11:40 pm
Forum: Runtimes
Topic: Godot export res:// and user:// fix?
Replies: 4
Views: 103

Re: Godot export res:// and user:// fix?

Hello,

I did ask Godot before but at that time the didn't quite have a solution for it other than the manual hack. Will ask around again...

Thanks
by chong
Thu May 07, 2020 8:18 am
Forum: Runtimes
Topic: Godot 3.2.1 Fail to play after export (Desktop .exe and .html)
Replies: 8
Views: 777

Re: Godot 3.2.1 Fail to play after export (Desktop .exe and .html)

Hello,

This is a Godot Engine thing, I suggest you ask Godot Engine on how to perform this step. I noticed the people are quite helpful on the issues thread so you can most probably ask them for the specific steps.

Thanks
by chong
Wed May 06, 2020 12:26 pm
Forum: Runtimes
Topic: Godot 3.2.1 Fail to play after export (Desktop .exe and .html)
Replies: 8
Views: 777

Re: Godot 3.2.1 Fail to play after export (Desktop .exe and .html)

I also just filed an issue here for the export failure:
https://github.com/godotengine/godot/issues/38504

Feel free to add your screenshot and information as well.

Thanks
by chong
Wed May 06, 2020 11:58 am
Forum: Runtimes
Topic: Godot 3.2.1 Fail to play after export (Desktop .exe and .html)
Replies: 8
Views: 777

Re: Godot 3.2.1 Fail to play after export (Desktop .exe and .html)

Did you follow the instructions here: https://github.com/kestrelm/Creature_Godot/issues/16 The user above got it working. Also, if you want to use all the features with a stable engine, try Unity or UE4. Godot Engine is in constant development so their export code might not be as stable. Also, for y...
by chong
Tue May 05, 2020 12:35 am
Forum: Runtimes
Topic: UE4 Crash
Replies: 5
Views: 1993

Re: UE4 Crash

From your stack trace, it looks like the creature_manager has not been instantiated.
This might indicate no Creature Asset was loaded or assigned to it.

Thanks
by chong
Mon May 04, 2020 8:10 am
Forum: Runtimes
Topic: UE4 Swappable Inventory System
Replies: 2
Views: 374

Re: UE4 Swappable Inventory System

Hello,

You can take a look at the SkinSwap to see if it fits your needs. However, it might be a bit more cumbersome for large numbers of items.

Thanks
by chong
Mon May 04, 2020 8:07 am
Forum: Editor
Topic: Morph Target for Javascript (PixiJS/Phaser)
Replies: 9
Views: 860

Re: Morph Target for Javascript (PixiJS/Phaser)

Hello sorry not right now.

Thanks
by chong
Sun May 03, 2020 9:00 am
Forum: Editor
Topic: Morph Target for Javascript (PixiJS/Phaser)
Replies: 9
Views: 860

Re: Morph Target for Javascript (PixiJS/Phaser)

Hello, I recommend you try: https://github.com/kestrelm/Creature_WebGL/tree/master/Phaser3 And the sample for blending animation works ( just tested ): https://github.com/kestrelm/Creature_WebGL/blob/master/Phaser3/Phaser3BasicSample.html This is also using CreaturePack which is much more optimal/hi...