Update: Good news! This will be fixed for the next update Your mesh names and settings will be preserved ( for both custom, regular and poly meshes ) when enlarging/shrinking the texture atlas. No remeshing will be required in this case.
I just put in a change to rename all Tuples to CTuple to address your naming conflict issue. There should be not Tuple definitions in the runtime now.
Tested this on Unity 2018 and it ran fine.
Hello, This feature currently right now is meant to preserve the current rig ( no changes to your rig + regions in Rig mode ) while giving you additional atlas texture space. It will require remeshing of the atlas which means additional meshes might be generated depending on the artwork. Will look i...
Hello, 1) For color go into Animate Mode -> Region Tab. Select the region mesh. In the Knots/Spline Timeline Panel (lower half of the main Animation Window ), Red, Green, Blue, Alpha tracks will show up. You can keyframe these values from 0 to 100. Good news as well is the next update will make it e...
Currently not right now, the Free FK will be your option to go to. However, turning off inheritance for part of it is not out of the question. This can be a feature that is added for future updates.
Hello, 1. No direct separate skeleton support yet. This can be looked into in the future. 2. Yes. Creature has direct native PSD import support. Just click on Create -> Import from PSD and it will take you through the options. Then in RIgging Mode, you can Add Region -> Auto Place Regions which will...
Release Notes for new version Manual Weight Painting Undo Fix Fixes for Undo during Manual Weight Painting Mesh & Bone Search Filters Adding Text filters to aid selection for Mesh, Bone Rig and Bone Animation Modes Japanese Language Support Added basic Japanese Language Support, go into Prefences t...
Hello! 0) Duplicating Bone Motor Settings ( of similar motors ): In Animate Mode, Go into Animate -> Copy Values of Selected Motor to copy. Then select the desired motor for duplication and run Animate -> Paste Values of Selected Motor into it. Currently this is for Bone Motors only. However, I will...
Hello, The Creature Unity runtimes were updated recently. In particular, take a look at the file you mentioned: https://github.com/kestrelm/Creature_Unity/blob/master/Distro/CreatureModule.cs Notice all definitions of Tuple have been changed to: MeshBoneUtil.Tuple<int, int> to avoid the namespace co...