Search found 1132 matches

by chong
Sat Feb 27, 2021 8:03 am
Forum: Editor
Topic: BVH Files in an isometric game
Replies: 4
Views: 1736

Re: BVH Files in an isometric game

Hello,

For more perspective it might not work that well since 3D to 2D ultimately reduces the motion down to lower dimensions. This is just an intrinsic fundamental core of how motion is structured in general.

Thanks
by chong
Sun Feb 21, 2021 3:44 am
Forum: Creature3D
Topic: Release 0.133
Replies: 0
Views: 9

Release 0.133

Release Notes

Mocap Re-targeting Auto Alignment Fix Fix bugs for Auto Alignment in Mocap Re-targeting so that the mocap character can properly align with target character
by chong
Mon Feb 08, 2021 1:31 am
Forum: Creature3D
Topic: Release 0.132
Replies: 1
Views: 86

Release 0.132

Release notes Mocap Re-targeting New feature to allow you to import existing BVH mocap animation and re-target your characters animation with the input mocap data. Video Tutorials will be available soon. BVH Rig Import You can now import an existing rig from a BVH mocap animation asset to use as yo...
by chong
Tue Feb 02, 2021 11:48 pm
Forum: Runtimes
Topic: JSON size?
Replies: 0
Views: 62

Re: JSON size?

Hello, Creature exports allow for multiple formats: JSON, FBX, Flatbuffers and CreaturePack. In particular, CreaturePack is small: https://github.com/kestrelm/Creature_Unity/tree/master/CreaturePack Also you can take a look at this tutorial video here: https://www.youtube.com/watch?v=MuYe_Wh5mnc Tha...
by chong
Mon Jan 18, 2021 11:47 pm
Forum: Editor
Topic: Looking for some advice
Replies: 2
Views: 187

Re: Looking for some advice

Not sure about a tutorial, but here's a link of what some people have done:
https://twitter.com/retronator/status/1 ... 9187073026

Cheers
by chong
Sun Dec 27, 2020 7:42 am
Forum: Creature3D
Topic: Release 0.131
Replies: 0
Views: 381

Release 0.131

Updates for new release

Convert to FK: New feature on Bone Motors allows you to convert/bake out a single or all Bone Motors into regular FK Knots/Splines animation for further manual tweaking.

Improved Knots Color Scheme: Better color scheme for Animation Knots Editing
by chong
Thu Dec 24, 2020 7:43 am
Forum: Editor
Topic: Animation resizing/scaling
Replies: 7
Views: 4301

Re: Animation resizing/scaling

The meshes are independent of the texture ( material ). So you are free to assign any texture you want to the character as long as the UVs are mapped in the same way. This follow standard Game Engine designs of having the mesh separate from its material.

Thanks
by chong
Fri Dec 18, 2020 2:46 am
Forum: Editor
Topic: Release 3.73
Replies: 0
Views: 364

Release 3.73

Release Notes
Pose Capture 4K Monitor Fix Better layout sizing of UI for Pose Capture window for 4K displays
by chong
Fri Dec 18, 2020 12:04 am
Forum: Editor
Topic: 4k resolution makes some windows too small
Replies: 10
Views: 1365

Re: 4k resolution makes some windows too small

Thanks for the info, will take a look to see what is possible for that window.

Thanks
by chong
Thu Dec 17, 2020 9:19 am
Forum: Editor
Topic: 4k resolution makes some windows too small
Replies: 10
Views: 1365

Re: 4k resolution makes some windows too small

Do you have any scaling factor set on your Windows 10 4K display? ( Like 120% or 200%? )

Thanks