Search found 987 matches

by chong
Tue Jun 18, 2019 6:39 pm
Forum: Editor
Topic: Inconsistent scale on game engine export
Replies: 3
Views: 18

Re: Inconsistent scale on game engine export

Hello, I believe to aid in the mesh authoring ( and make sure other rigging + animations operations go through in Creature since we are dealing with meshes in world space ), the atlas is scaled down proportionally with the shorter side down to a reference scale of 1.0 and the longer side being whate...
by chong
Tue Jun 18, 2019 5:51 pm
Forum: Editor
Topic: Inconsistent scale on game engine export
Replies: 3
Views: 18

Re: Inconsistent scale on game engine export

Hello, The creature meshes are actually created in world space which is different from pixel space so the scale will not be the same as your atlas. The atlas is just a texture map on top of the character meshes ( think of it as 3D meshes in Maya with the atlases just being the materials ) I can take...
by chong
Sun Jun 16, 2019 6:03 pm
Forum: Editor
Topic: Release 3.64
Replies: 0
Views: 21

Release 3.64

Release Notes FBX Mesh Export Improvements Each region mesh of the character is now exported as a proper character submesh, allowing for much easier material assignment in Game Engines and 3D apps Hotkeys for Manual Weight Brush Size Assignable hotkeys, defaulting to [ and ], to grow/shrink the man...
by chong
Fri Jun 14, 2019 2:03 am
Forum: Editor
Topic: Creature DeepMotion License Changes
Replies: 0
Views: 83

Creature DeepMotion License Changes

Hello all, This is a message/announcement for current DeepMotion Creature customers. Our publishing contract with DeepMotion will end on the 30th June 2019 ( end of this month ) . Here are some of the details written in a Q&A format: Will I still be able to use DeepMotion Creature? You will be able ...
by chong
Thu Jun 13, 2019 3:53 pm
Forum: Editor
Topic: Some bugs I found in mesh mode
Replies: 1
Views: 23

Re: Some bugs I found in mesh mode

Thanks for the bug reports, those are great! Will see if there are cycles to address some of them for the next update. Most probably I will implement a guard condition where you will be prevented from moving the mesh beyond the boundary of your atlas as the next patch.

Cheers
by chong
Wed Jun 12, 2019 3:05 pm
Forum: Editor
Topic: Timeline improvement requests
Replies: 10
Views: 251

Re: Timeline improvement requests

Hello, Thanks for the great user report. Currently there is quite a bit of work improving the FBX export and improving the internal ( non visible ) hotkey system ( to allow for hotkeys to easily grow/shrink manual weight painting tools ). After that, there will be another quite lengthy work spent on...
by chong
Wed Jun 12, 2019 1:17 am
Forum: Runtimes
Topic: I freaking Love it! Now, how about something cool
Replies: 3
Views: 56

Re: I freaking Love it! Now, how about something cool

Hello, So one way you might be able to approach your problem is using Skin/Costume Swapping. You can look up Skin Swapping in Creature ( check Creature youtube channel, a couple of video tutorials on that topic(s) ) You can have a "super skeleton" which contains bones for a superset of the different...
by chong
Tue Jun 11, 2019 2:35 am
Forum: Runtimes
Topic: Creature Runtimes now also with Apache License!
Replies: 0
Views: 38

Creature Runtimes now also with Apache License!

To help the Open Source community which as have all benefited greatly from, Creature runtimes are now also available under the Apache License for non-Creature owners :) Enjoy!

https://twitter.com/KestrelmMoon/status ... 5496193025
https://github.com/kestrelm

Cheers
by chong
Sun Jun 02, 2019 4:44 am
Forum: Runtimes
Topic: Seeing a Strange Issue with PIXI versions above 4.5.1
Replies: 6
Views: 157

Re: Seeing a Strange Issue with PIXI versions above 4.5.1

I think you should use CreaturePixiJSRefRenderer.js instead, this is the one updated for the latest version of Pixi.js .
The older one is used for other variants ( like Phaser CE )

Thanks
by chong
Sun Jun 02, 2019 2:17 am
Forum: Runtimes
Topic: Seeing a Strange Issue with PIXI versions above 4.5.1
Replies: 6
Views: 157

Re: Seeing a Strange Issue with PIXI versions above 4.5.1

Hello, You can sync up again, I got it rendering/running on my system. However, it seems like the new version of PixiJS might be a bit buggy, it does not seem to be updating indices correctly in certain scenarios so not all features might be fully functional compared to the old version ( maybe we ca...