Thanks, those workarounds don't sound too dumb
I didn't realize you could just export the entire project (I'm on Mac), that's not a bad solution.
Search found 3 matches
- Wed May 03, 2017 6:22 am
- Forum: Editor
- Topic: Import and transfer animation?
- Replies: 3
- Views: 5326
- Tue May 02, 2017 11:55 am
- Forum: Editor
- Topic: Import and transfer animation?
- Replies: 3
- Views: 5326
Import and transfer animation?
I see 'Rig Import and Transfer' in the features list and in the docs, which is great.
Is it also possible to retarget animations this way?
For example, could I export the rig AND the animations of a character, and then import it all to another character?
Is it also possible to retarget animations this way?
For example, could I export the rig AND the animations of a character, and then import it all to another character?
- Tue May 02, 2017 11:06 am
- Forum: Runtimes
- Topic: Limits to Sprite Frame Manager and item swapping
- Replies: 1
- Views: 3847
Limits to Sprite Frame Manager and item swapping
I'm evaluating the trial version of Creature, and I have some questions about the limits of the item swapping system. Let's say I start with a human character with body parts all in one sprite atlas image. Then, in the Sprite Frame Manager of the Creature editor, I import images for sprite swapping,...