Search found 9 matches
- Mon Dec 17, 2018 10:00 am
- Forum: Runtimes
- Topic: Any possibility of seeing Creature in Visual Novel Maker?
- Replies: 5
- Views: 8206
Re: Any possibility of seeing Creature in Visual Novel Maker?
OK, I've started a thread here, so let's hope for a favourable response.
- Sat Dec 15, 2018 11:38 am
- Forum: Runtimes
- Topic: Any possibility of seeing Creature in Visual Novel Maker?
- Replies: 5
- Views: 8206
Re: Any possibility of seeing Creature in Visual Novel Maker?
Unfortunately I have no clue about any of that! I just thought that since there is Live2D support (which has some similarities with Creature from a user point of view in terms of creating animations - meshes, bones, multiple animations from one 'rig' etc) that it might be possible. It does say a few...
- Fri Dec 14, 2018 1:32 pm
- Forum: Runtimes
- Topic: Any possibility of seeing Creature in Visual Novel Maker?
- Replies: 5
- Views: 8206
Any possibility of seeing Creature in Visual Novel Maker?
Visual Novel Maker currently has Live2D support for animated characters, and it would be great to have Creature as an option too! I've absolutely no idea if that's possible, but here are a couple of links for you about the scripting support: https://steamcommunity.com/app/495480/discussions/1/150012...
- Sat Jul 28, 2018 6:41 pm
- Forum: Runtimes
- Topic: Normals in Godot?
- Replies: 5
- Views: 11607
Re: Normals in Godot?
Thanks for that - haven't looked much at shaders at all. It's really straightforward for a simple 2D sprite in Godot - just add the sprite texture, the normal map and a Light 2D and it's job done. I was hoping there might be a simple, magical way to do it with the Creature runtime :) https://i.imgur...
- Sat Jul 28, 2018 12:00 pm
- Forum: Runtimes
- Topic: Normals in Godot?
- Replies: 5
- Views: 11607
Normals in Godot?
Is it possible to use normals from Sprite Bump in Godot? I know there is a way to define a normal map for a 'sprite' node in Godot, but I can't see anywhere to define a normal map in a CreatureGodot node.
Thanks in advance!
Thanks in advance!
- Thu Jan 04, 2018 9:38 am
- Forum: Runtimes
- Topic: Unreal Engine Sequencer
- Replies: 2
- Views: 5632
Re: Unreal Engine Sequencer
Brilliant - thanks so much for the quick reply! I'll try out the FBX example.
- Wed Jan 03, 2018 1:19 pm
- Forum: Runtimes
- Topic: Unreal Engine Sequencer
- Replies: 2
- Views: 5632
Unreal Engine Sequencer
Can you tell me if Creature animations are controllable from within Unreal Engine Sequencer ? I'm very much an Unreal Engine noob so I've only had a basic intro to Sequencer, but my experience is that when I try out a sequence recorder using UE's third person starter content, I successfully capture ...
- Fri Dec 15, 2017 7:10 pm
- Forum: Sprite Bump
- Topic: Documentation
- Replies: 2
- Views: 14017
Re: Documentation
Thanks so much for the quick response!
- Fri Dec 15, 2017 1:48 pm
- Forum: Sprite Bump
- Topic: Documentation
- Replies: 2
- Views: 14017
Documentation
I'm interested in learning more about Sprite Bump, but the documentation page is blank for me . Is there any documentation available?
Can you also confirm that Sprite Bump is still included as part of the Creature subscription?
Can you also confirm that Sprite Bump is still included as part of the Creature subscription?