Search found 46 matches

by furrfire
Thu Jun 13, 2019 7:31 am
Forum: Editor
Topic: Some bugs I found in mesh mode
Replies: 1
Views: 16

Some bugs I found in mesh mode

Found a few bugs in mesh mode, not sure if you know about these already or not so here you go. BUG #1 When using the "move selected mesh" mode, you don't actually see the mesh, just the piece of art... Why is this a problem? well... if your mesh extends beyond that, and you are trying too hard to sq...
by furrfire
Wed Jun 12, 2019 8:15 am
Forum: Editor
Topic: Timeline improvement requests
Replies: 10
Views: 243

Re: Timeline improvement requests

I feel like an awful person to bring this up again, especially with how many things you addressed, seriously you are like the best dev ever, so I am going to sound horribly spoiled or ungrateful. :oops: Soo... here we go again... That TIMELINE ZOOM UI BAR is trolling me again. Another common scenari...
by furrfire
Fri May 31, 2019 7:21 am
Forum: Editor
Topic: Sound FX requests
Replies: 3
Views: 120

Re: Sound FX requests

I found a bug relating to sound.
Even if it wasn't the last thing you did- pressing control z (undo) removes the sound entry from the timeline. The sound will still play, it just for some odd reason loses its place on the ui element for the timeline.
by furrfire
Mon May 27, 2019 6:31 pm
Forum: Editor
Topic: Sound FX requests
Replies: 3
Views: 120

Sound FX requests

1rst-
I would like to see a way to import more then 1 sound at a time with the import feature (not a major request just a small QoL feature).

2nd-
Would it be possible to have support for more then just wav files? Maybe ogg too?
by furrfire
Thu Apr 25, 2019 12:44 am
Forum: Editor
Topic: Translate region bug.
Replies: 1
Views: 105

Translate region bug.

This one has bugged me a for a while but not enough to realize I should say something until today when it became more of an issue. In the animation screen- If you try to drag around a bone (translate it) with the little orange arrows right next to the yellow balls, you can often end up slightly rota...
by furrfire
Fri Apr 05, 2019 10:45 pm
Forum: Editor
Topic: Release 3.58
Replies: 1
Views: 162

Re: Release 3.58

The updates this year have been great, I am running out of things to request. :lol:
by furrfire
Fri Apr 05, 2019 8:17 pm
Forum: Runtimes
Topic: Project not compiling- unreal 4.22
Replies: 3
Views: 165

Re: Project not compiling- unreal 4.22

You can delete this thread.
My coder wants to apologize to you, it wasn't an issue with creature. :oops:
by furrfire
Fri Apr 05, 2019 9:38 am
Forum: Runtimes
Topic: Project not compiling- unreal 4.22
Replies: 3
Views: 165

Project not compiling- unreal 4.22

Updated from unreal 4.21 to 4.22-
"Could not find definition for module 'ShaderCore' (referenced via Target -> CreaturePlugin.Build.cs)"

Is there a solution for this?
by furrfire
Sat Feb 09, 2019 3:27 am
Forum: Editor
Topic: Release 3.57
Replies: 5
Views: 281

Re: Release 3.57

Enlarge/Shrink Atlas Function Added feature to Enlarge/Shrink character atlas without changing rig meshes. In Mesh Mode, Import -> Repack/Enlarge/Shrink Atlas Texture -> Pick Just Resize Atlas, No Packing This feature does not work correctly (at least for me anyways). It tries to give things too ma...
by furrfire
Thu Feb 07, 2019 8:39 pm
Forum: Editor
Topic: Release 3.57
Replies: 5
Views: 281

Re: Release 3.57

Thanks for the new enlarge\shrink atlas option that keeps parts where they should be, definitely something I wanted for some time now. 8-) Any chance for a future update to be able to move a region and it's mesh at the same time to reorganize our atlas however we like? I know repacking can do it, ho...