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- Mon Nov 02, 2020 6:45 pm
- Forum: Runtimes
- Topic: UMG animations not moving CreatureWidgets : expected?
- Replies: 1
- Views: 6147
UMG animations not moving CreatureWidgets : expected?
Using an anchor point, no meta - just one default animation. Tick is being called; and it animates just fine when the screen is shown : but when the parent object is translated in an animation; the creature widget sits still! Feature request? any guidance on implementing it myself? Happy to jump on ...