Search found 5 matches
- Fri Feb 26, 2021 10:06 pm
- Forum: Editor
- Topic: BVH Files in an isometric game
- Replies: 4
- Views: 8278
Re: BVH Files in an isometric game
I just wanted to point out that, after so much time, I haven't been able to achieve a legit animation using the mocast transfer feature in any perspective but simple profile. If someone achieves it, please, let me know how to do it. I'm really interested on it. I intend to create a classic 2d, rpg g...
- Tue Jan 19, 2021 1:21 am
- Forum: Editor
- Topic: Looking for some advice
- Replies: 2
- Views: 4930
Re: Looking for some advice
Thanks a lot! I'll investigate it.
- Mon Jan 18, 2021 10:17 pm
- Forum: Editor
- Topic: Looking for some advice
- Replies: 2
- Views: 4930
Looking for some advice
Greetings , everyone! It's a pleasure to share this forum with all of you. I'm looking forwards to share my humble creations with all of you. It's going to be so much fun. I wanted to ask for some advice on the following topics: - Making front or back animations . By this I mean drawing the charact...
- Fri Jan 15, 2021 10:00 pm
- Forum: Editor
- Topic: BVH Files in an isometric game
- Replies: 4
- Views: 8278
Re: BVH Files in an isometric game
Very helpful, thanks a lot! I'll try to use that feature to implement an 8-direction character. I thought you couldn't because I wasn't able. Now I see it can be done. I'll use different bvh input and hopefully it will work!! That will end my personal nightmare: front and back walking.
- Fri Jan 15, 2021 9:51 pm
- Forum: Editor
- Topic: Front-Facing Walk Cycles
- Replies: 2
- Views: 6726
Re: Front-Facing Walk Cycles
I'm really interested in this topic too. Are you able to use Deep AI Walk cycle, mocap transfer, or any other method to implement a front walk cycle? If I'm unable to implement something in front view, I can't implement it in any other view for consistency reasons. The front walk cycle is making me ...