Search found 1178 matches

by chong
Thu Apr 23, 2015 4:37 pm
Forum: Editor
Topic: Can't Create Trial Project
Replies: 16
Views: 32122

Re: Can't Create Trial Project

Also Greg, just wait a bit. I am recording a really quick video to help you out.

Cheers,
Chong
by chong
Thu Apr 23, 2015 4:26 pm
Forum: Editor
Topic: Can't Create Trial Project
Replies: 16
Views: 32122

Re: Can't Create Trial Project

Hello Greg, I just updated the Trial version a couple days ago so I might have induced a bug. I will double check to make sure if that is the case. Trial Project issues: However, the Trial Project functionality does not create a new project for you, it simply asks you to import an image file to use ...
by chong
Thu Apr 23, 2015 4:16 pm
Forum: Editor
Topic: Blending or Morphing From Side View to Front View
Replies: 6
Views: 13399

Re: Blending or Morphing From Side View to Front View

Hello Greg, No worries I am more than happy to talk to you about Creature. The plan is to start the port back to the Mac version this weekend for the Sprite Frame Manager. Both versions are required to be in parity as you well know. It just so happens I have had quite a few companies wanting the Win...
by chong
Thu Apr 23, 2015 6:01 am
Forum: Editor
Topic: Blending or Morphing From Side View to Front View
Replies: 6
Views: 13399

Re: Blending or Morphing From Side View to Front View

Hello Greg, Have a look here: https://youtu.be/86kHOthC9hc You will notice that when you multi-select sprites in the new Sprite Frame Manager, there is a number appearing below the selected frame. This is the order of how the sprite is to be displayed. In other words, you can set the ordering of the...
by chong
Thu Apr 23, 2015 5:13 am
Forum: Editor
Topic: Blending or Morphing From Side View to Front View
Replies: 6
Views: 13399

Re: Blending or Morphing From Side View to Front View

Hello Greg,

Yes I can look into adding an option to set widget sizes. Great idea and shouldn't take too long to add into the tool.
I will try to give you a screenshot soon. Right now I am still wrapping up some code but it's basically done.

Cheers,
Chong
by chong
Wed Apr 22, 2015 9:46 pm
Forum: Editor
Topic: Blending or Morphing From Side View to Front View
Replies: 6
Views: 13399

Re: Blending or Morphing From Side View to Front View

Hello Greg, That will have to be done through sprite frame swapping. If this was yesterday I would have said wait for the Sprite Frame Manager. But I just got the Sprite Frame Manager functional an hour ago. :) Check this out: http://www.kestrelmoon.com/creature/fairy-demo.html (The assets are a bit...
by chong
Tue Apr 21, 2015 9:06 pm
Forum: Editor
Topic: List of Motors Included in Standard Version
Replies: 7
Views: 14158

Re: List of Motors Included in Standard Version

1) Regarding theming, I can't give a definitive answer yet since Creature just launched and I am addressing a whole host of other functionality issues :) 2) Runtime support requires coding experience, just like how other tools do runtime support as well. If you would rather not go that route, then e...
by chong
Tue Apr 21, 2015 8:19 pm
Forum: Editor
Topic: List of Motors Included in Standard Version
Replies: 7
Views: 14158

Re: List of Motors Included in Standard Version

Hello Greg, 1) The reason why the Pro version is priced as it is is because it offers high end vfx features normally found in even pricier packages. Those are Motion Capture/Transfer, Path Authoring, Soft Body Dynamics (this feature is found in tools like Maya, Houdini etc.), Rotoscoping, Advanced M...
by chong
Tue Apr 21, 2015 7:35 pm
Forum: Editor
Topic: List of Motors Included in Standard Version
Replies: 7
Views: 14158

Re: List of Motors Included in Standard Version

Hello Greg, That is not an unfair question and something I am more than happy to answer. 1) Yes the automated motors imho are a big deal for Creature. They are not meant as a replacement for manual animation. Rather, they are a complement to allowing the animator to animate secondary motion a lot mo...
by chong
Tue Apr 21, 2015 6:59 pm
Forum: Editor
Topic: List of Motors Included in Standard Version
Replies: 7
Views: 14158

Re: List of Motors Included in Standard Version

Hello Greg, Here are the list of Bone Motors in the Standard version: - FK Motor ( or manual Motor. This is the default that allows you to drag and manipulate the bone directly) - IK Motor (allows you to drag the end point directly, the rest of the bones pose automatically) - Smooth IK Motor (like I...