Search found 1178 matches
- Thu Dec 16, 2021 1:03 pm
- Forum: Runtimes
- Topic: UE4 Image Swap Displacement Relative to screen center
- Replies: 8
- Views: 11017
Re: UE4 Image Swap Displacement Relative to screen center
Hello, The image swap needs the image to be in the correct ratio and relative placement matching the original image on the mesh, otherwise it will have issues. Your other option to try is skin swapping where you can actually swap in different meshes for animation. You can check out the skin/costume ...
- Sun Nov 28, 2021 4:58 am
- Forum: Editor
- Topic: Selecting multiple knots in a frame?
- Replies: 1
- Views: 5164
Re: Selecting multiple knots in a frame?
Hello,
Sorry the mouse drag workflow is the way for multiple knot selection. Will investigate perhaps a hotkey method of selection as well.
Cheers
Sorry the mouse drag workflow is the way for multiple knot selection. Will investigate perhaps a hotkey method of selection as well.
Cheers
- Tue Nov 23, 2021 11:12 am
- Forum: Editor
- Topic: Creature 2D crash when exiting Mesh Warp Mode
- Replies: 3
- Views: 7281
Re: Creature 2D crash when exiting Mesh Warp Mode
Hello,
Sorry it is recommended to use the grid deformer instead since it has more feature to work with the rest of the pipeline.
Thanks
Sorry it is recommended to use the grid deformer instead since it has more feature to work with the rest of the pipeline.
Thanks
- Sat Nov 20, 2021 2:55 pm
- Forum: Editor
- Topic: Creature 2D crash when exiting Mesh Warp Mode
- Replies: 3
- Views: 7281
Re: Creature 2D crash when exiting Mesh Warp Mode
Hello,
You should use the grid deformer instead of the mesh warp. It will achieve what you want and should be more stable.
Thanks
You should use the grid deformer instead of the mesh warp. It will achieve what you want and should be more stable.
Thanks
- Tue Nov 16, 2021 12:12 pm
- Forum: Runtimes
- Topic: Unhandled Exception right after register license
- Replies: 1
- Views: 5094
Re: Unhandled Exception right after register license
Hello,
Responded to your email.
Cheers
Responded to your email.
Cheers
- Sat Nov 13, 2021 2:18 am
- Forum: Runtimes
- Topic: UE4.27 Updated
- Replies: 0
- Views: 7696
UE4.27 Updated
Creature runtimes have been updated for UE4.27 on Github.
Cheers
Cheers
- Sat Oct 23, 2021 12:31 am
- Forum: Creature3D
- Topic: Release 0.139
- Replies: 1
- Views: 6766
Release 0.139
Version Update Notes
Improved Rendering System New Rendering System, cleanup for better performance.
Shadow Rendering Mode New mode to that adds self-shadowing to characters in Animation Mode
Improved Rendering System New Rendering System, cleanup for better performance.
Shadow Rendering Mode New mode to that adds self-shadowing to characters in Animation Mode
- Sun Oct 03, 2021 3:53 am
- Forum: Creature3D
- Topic: Release Date/Updates
- Replies: 6
- Views: 14603
Re: Release Date/Updates
Sorry there has been a lot of things going on lately so it has been slow. There will be updates for the rendering system of Creature3D coming up.
Cheers
Cheers
- Tue Aug 17, 2021 11:27 am
- Forum: Runtimes
- Topic: LibGDX Runtime Setup Help
- Replies: 1
- Views: 5169
Re: LibGDX Runtime Setup Help
Hello,
Sorry support for Creature2D is more mature on other frameworks like Unity, UE4 and WebGL ( Phasor etc. ).
Thanks
Sorry support for Creature2D is more mature on other frameworks like Unity, UE4 and WebGL ( Phasor etc. ).
Thanks
- Sat Aug 07, 2021 3:19 am
- Forum: Editor
- Topic: Psd file import and discord
- Replies: 4
- Views: 8521
Re: Psd file import and discord
Hello,
Unfortunately we don't support PSD with folders currently. The PSD format is a closed format so getting the reader to support that will be difficult.
Thanks
Unfortunately we don't support PSD with folders currently. The PSD format is a closed format so getting the reader to support that will be difficult.
Thanks