Search found 70 matches
- Mon May 07, 2018 2:34 pm
- Forum: Editor
- Topic: How to delete a region in mesh mode? & Sprite Swapping issue.
- Replies: 12
- Views: 14422
Re: How to delete a region in mesh mode? & Sprite Swapping issue.
Taht's a great feature! Would it also be possible to reassign the Tag numbers? Either automatically or even by hand. As is, I sometimes have like -5, -7 and -8 in use or something, since deleting an item wont free it's tag number.
- Wed May 02, 2018 3:56 pm
- Forum: Editor
- Topic: Creature Pro Windows User Experience
- Replies: 38
- Views: 44152
Re: Creature Pro Windows User Experience
ah, great! Hope you find a lead on the PS part, too
- Wed May 02, 2018 11:56 am
- Forum: Runtimes
- Topic: Change pivot of export mesh?
- Replies: 2
- Views: 4581
Re: Change pivot of export mesh?
It would be great if the anchor point could be set via precise numbers. It's impossible to set the anchor point to the same spot in multiple animations like it is.
- Wed May 02, 2018 10:31 am
- Forum: Editor
- Topic: Creature Pro Windows User Experience
- Replies: 38
- Views: 44152
Re: Creature Pro Windows User Experience
Hey, great work with the update, as always :D :D :D I've got a small-ish request for something that costs me quite some time. At least 90% of the time, I want my curves to look somewhat like this or at least to look like this before I start to fine-tune them: https://s17.postimg.cc/7ja48jefj/image.p...
- Fri Apr 27, 2018 4:30 pm
- Forum: Runtimes
- Topic: Using image swap in Phaser
- Replies: 17
- Views: 22496
Re: Using image swap in Phaser
Alright, then that's what I'm gonna do
- Fri Apr 27, 2018 3:28 pm
- Forum: Runtimes
- Topic: Using image swap in Phaser
- Replies: 17
- Views: 22496
Re: Using image swap in Phaser
Hmm, I see, thanks but that's not really what I want or at least not very convenient. I would want to use the original sprite as one of the swap options, say using the tag 0. This way I could have e.g. multiple hair colors with the original sprite being the default where I could swap back and forth ...
- Thu Apr 26, 2018 12:44 pm
- Forum: Runtimes
- Topic: Using image swap in Phaser
- Replies: 17
- Views: 22496
Re: Using image swap in Phaser
If I may, I'll use this topic for my questions regarding the same topic. I tried to get swapping to work following the instructions in the unity documentation, since there are none for phaser yet it seems. Of course, I adjusted accordingly, but I came across two errors in CreatureMeshBone.js: Line 4...
- Tue Apr 24, 2018 8:22 am
- Forum: Editor
- Topic: Creature Pro Windows User Experience
- Replies: 38
- Views: 44152
Re: Creature Pro Windows User Experience
^ Amazing
^^Ah great, I had a look and it seems like it's not documented but still included in the phaser runtime. I'm gonna give it a try soon and report back. Thank you!
^^Ah great, I had a look and it seems like it's not documented but still included in the phaser runtime. I'm gonna give it a try soon and report back. Thank you!
- Mon Apr 23, 2018 4:26 pm
- Forum: Editor
- Topic: Creature Pro Windows User Experience
- Replies: 38
- Views: 44152
Re: Creature Pro Windows User Experience
Hey chong! I've got two things today: First, I want to kindly push my suggestion from last time, I wasn't sure if you'd read it since I double posted and you didn't address it yet: It would also be great if it would be possible to edit the affected regions of a bone individually. Sometimes I have mu...
- Thu Feb 22, 2018 6:26 pm
- Forum: Editor
- Topic: Creature Pro Windows User Experience
- Replies: 38
- Views: 44152
Re: Creature Pro Windows User Experience
Oh, that's exactly what I'm talking about. Sorry!
Now don't tell me there's a feature like my other suggestion
Now don't tell me there's a feature like my other suggestion