Search found 70 matches

by zampano
Mon May 07, 2018 2:34 pm
Forum: Editor
Topic: How to delete a region in mesh mode? & Sprite Swapping issue.
Replies: 12
Views: 14422

Re: How to delete a region in mesh mode? & Sprite Swapping issue.

Taht's a great feature! Would it also be possible to reassign the Tag numbers? Either automatically or even by hand. As is, I sometimes have like -5, -7 and -8 in use or something, since deleting an item wont free it's tag number.
by zampano
Wed May 02, 2018 3:56 pm
Forum: Editor
Topic: Creature Pro Windows User Experience
Replies: 38
Views: 44152

Re: Creature Pro Windows User Experience

ah, great! Hope you find a lead on the PS part, too :)
by zampano
Wed May 02, 2018 11:56 am
Forum: Runtimes
Topic: Change pivot of export mesh?
Replies: 2
Views: 4581

Re: Change pivot of export mesh?

It would be great if the anchor point could be set via precise numbers. It's impossible to set the anchor point to the same spot in multiple animations like it is.
by zampano
Wed May 02, 2018 10:31 am
Forum: Editor
Topic: Creature Pro Windows User Experience
Replies: 38
Views: 44152

Re: Creature Pro Windows User Experience

Hey, great work with the update, as always :D :D :D I've got a small-ish request for something that costs me quite some time. At least 90% of the time, I want my curves to look somewhat like this or at least to look like this before I start to fine-tune them: https://s17.postimg.cc/7ja48jefj/image.p...
by zampano
Fri Apr 27, 2018 4:30 pm
Forum: Runtimes
Topic: Using image swap in Phaser
Replies: 17
Views: 22496

Re: Using image swap in Phaser

Alright, then that's what I'm gonna do :)
by zampano
Fri Apr 27, 2018 3:28 pm
Forum: Runtimes
Topic: Using image swap in Phaser
Replies: 17
Views: 22496

Re: Using image swap in Phaser

Hmm, I see, thanks but that's not really what I want or at least not very convenient. I would want to use the original sprite as one of the swap options, say using the tag 0. This way I could have e.g. multiple hair colors with the original sprite being the default where I could swap back and forth ...
by zampano
Thu Apr 26, 2018 12:44 pm
Forum: Runtimes
Topic: Using image swap in Phaser
Replies: 17
Views: 22496

Re: Using image swap in Phaser

If I may, I'll use this topic for my questions regarding the same topic. I tried to get swapping to work following the instructions in the unity documentation, since there are none for phaser yet it seems. Of course, I adjusted accordingly, but I came across two errors in CreatureMeshBone.js: Line 4...
by zampano
Tue Apr 24, 2018 8:22 am
Forum: Editor
Topic: Creature Pro Windows User Experience
Replies: 38
Views: 44152

Re: Creature Pro Windows User Experience

^ Amazing :)

^^Ah great, I had a look and it seems like it's not documented but still included in the phaser runtime. I'm gonna give it a try soon and report back. Thank you!
by zampano
Mon Apr 23, 2018 4:26 pm
Forum: Editor
Topic: Creature Pro Windows User Experience
Replies: 38
Views: 44152

Re: Creature Pro Windows User Experience

Hey chong! I've got two things today: First, I want to kindly push my suggestion from last time, I wasn't sure if you'd read it since I double posted and you didn't address it yet: It would also be great if it would be possible to edit the affected regions of a bone individually. Sometimes I have mu...
by zampano
Thu Feb 22, 2018 6:26 pm
Forum: Editor
Topic: Creature Pro Windows User Experience
Replies: 38
Views: 44152

Re: Creature Pro Windows User Experience

Oh, that's exactly what I'm talking about. Sorry!
Now don't tell me there's a feature like my other suggestion :D