Search found 70 matches
- Fri Jun 09, 2017 7:33 am
- Forum: Runtimes
- Topic: PhaserJS 2.4 released with integrated Creature support!
- Replies: 54
- Views: 62795
Re: PhaserJS 2.4 released with integrated Creature support!
The Demo works out of the box, but when I exchange the phaser version with the current one, I get this: Uncaught TypeError: PIXI.Texture.fromImage is not a function Id be interested to hear if abutkus is using a plain phaser build or is it a custom one. Also I am wondering about the example on the p...
- Fri Jun 09, 2017 7:30 am
- Forum: Editor
- Topic: Masking possible?
- Replies: 9
- Views: 9346
Re: Masking possible?
Nice!
- Thu Jun 08, 2017 8:38 pm
- Forum: Editor
- Topic: Masking possible?
- Replies: 9
- Views: 9346
Re: Masking possible?
In my case, unfortunately that wouldn't help too much either since I need to work very precisely in certain areas where different regions overlap. That's why I had thought of more of a preview as an underlay, maybe with a changeable transparency... Maybe you can take that into evaluation. I can unde...
- Thu Jun 08, 2017 8:31 pm
- Forum: Runtimes
- Topic: PhaserJS 2.4 released with integrated Creature support!
- Replies: 54
- Views: 62795
Re: PhaserJS 2.4 released with integrated Creature support!
I am having serious trouble getting my first test animation to work with phaser. I tried it using both the Creature documentation as well as this example: https://phaser.io/examples/v2/animation/creature-dragon I followed the steps and loaded the required files and get all kinds off errors depending...
- Thu Jun 08, 2017 5:25 pm
- Forum: Editor
- Topic: Masking possible?
- Replies: 9
- Views: 9346
Re: Masking possible?
Thanks for the detailed answer, I understand the problem... I hope you will find a way to make an underlaying preview possible. Actually, I'm using quite a few bones now in my scene now. I wanted to use a grid deformation too, though and I'm struggling a little bit to find a decent workflow with it.
- Thu Jun 08, 2017 4:43 pm
- Forum: Editor
- Topic: Masking possible?
- Replies: 9
- Views: 9346
Re: Masking possible?
When editing region motors and such, is it possible to unhide all other regions? I need to react to the motion of other regions but I can't see them which makes it really tedious :/
- Thu Jun 08, 2017 4:25 pm
- Forum: Editor
- Topic: Masking possible?
- Replies: 9
- Views: 9346
Re: Masking possible?
I see... thanks. Maybe I can work around that..
- Thu Jun 08, 2017 9:44 am
- Forum: Editor
- Topic: Masking possible?
- Replies: 9
- Views: 9346
Masking possible?
Hi there,
one more question:
Is it possible to mask a region to hide it partially? I can't find anything on that.
one more question:
Is it possible to mask a region to hide it partially? I can't find anything on that.
- Thu Jun 08, 2017 9:41 am
- Forum: Editor
- Topic: Rigging necessary?
- Replies: 2
- Views: 4373
Re: Rigging necessary?
Thank you!
- Wed Jun 07, 2017 3:42 pm
- Forum: Editor
- Topic: Rigging necessary?
- Replies: 2
- Views: 4373
Rigging necessary?
Hi there, I'm testing the trial right now and I have great hopes for using Creature with phaser. I got my PSD in and Meshes up, but I'm a little confused with rigging and motors. Is it really necessary to attach bones to everything in order to have it show up in the animation mode? For most regions ...