Hello,
Actually even a regular FK motor can work. You can just key the angles.
Thanks
Search found 1178 matches
- Sun May 15, 2022 3:52 am
- Forum: Editor
- Topic: Motor for wheel
- Replies: 1
- Views: 4773
- Mon Jan 31, 2022 4:52 am
- Forum: Creature3D
- Topic: Release Date/Updates
- Replies: 6
- Views: 13892
Re: Release Date/Updates
A bit busy but currently working on adding proxy primitives to the scene.
Cheers
Cheers
- Wed Jan 12, 2022 11:54 pm
- Forum: Editor
- Topic: UI Does not fit in my windows
- Replies: 1
- Views: 5008
Re: UI Does not fit in my windows
Hello,
You can go to the File -> Preferences menu and adjust the "Dark Theme UI Size". This is a slider control to control the size of the UI.
Thanks
You can go to the File -> Preferences menu and adjust the "Dark Theme UI Size". This is a slider control to control the size of the UI.
Thanks
- Thu Dec 30, 2021 7:31 am
- Forum: Editor
- Topic: Doubt about speed testing of animations
- Replies: 1
- Views: 4855
Re: Doubt about speed testing of animations
Hello, 1) You can actually change the FPS of the playback animation in the settings/preferences menu 2) Having said that, when you do export to your Game Engine, you can change the playback speed directly. This is just an animation timeStep ( since everything is interpolated ). So you can have the a...
- Sun Dec 26, 2021 12:00 am
- Forum: Editor
- Topic: Png and Sprite frame manager
- Replies: 4
- Views: 6872
Re: Png and Sprite frame manager
Hello,
Sure I am going to test out on my own as well, this is very strange. I just created a new project with your character image and had no issues importing additional sprites into the Sprite Frame Manager. Will investigate further but so far it seems to work.
Thanks
Sure I am going to test out on my own as well, this is very strange. I just created a new project with your character image and had no issues importing additional sprites into the Sprite Frame Manager. Will investigate further but so far it seems to work.
Thanks
- Fri Dec 24, 2021 11:53 pm
- Forum: Editor
- Topic: Png and Sprite frame manager
- Replies: 4
- Views: 6872
Re: Png and Sprite frame manager
Hello,
You use the Sprite Frame Manager to add add images, you could try with smaller images first and see if it works. Start a new project and add some small images in to see if they can fit into the atlas.
Thanks
You use the Sprite Frame Manager to add add images, you could try with smaller images first and see if it works. Start a new project and add some small images in to see if they can fit into the atlas.
Thanks
- Fri Dec 24, 2021 1:19 am
- Forum: Editor
- Topic: Doubt in animation module
- Replies: 1
- Views: 4741
Re: Doubt in animation module
Hello,
Already sent the answer to your email.
Thanks
Already sent the answer to your email.
Thanks
- Wed Dec 22, 2021 12:17 pm
- Forum: Runtimes
- Topic: UE4 Image Swap Displacement Relative to screen center
- Replies: 8
- Views: 10395
Re: UE4 Image Swap Displacement Relative to screen center
Hello sorry,
That is not available as a widget.
Thanks
That is not available as a widget.
Thanks
- Sun Dec 19, 2021 5:41 am
- Forum: Runtimes
- Topic: UE4 Image Swap Displacement Relative to screen center
- Replies: 8
- Views: 10395
Re: UE4 Image Swap Displacement Relative to screen center
Hmm is this any help:
https://youtu.be/fCwm7NtfJvg
It goes into detail more about Sprite Swapping.
Thanks
https://youtu.be/fCwm7NtfJvg
It goes into detail more about Sprite Swapping.
Thanks
- Fri Dec 17, 2021 2:23 am
- Forum: Runtimes
- Topic: UE4 Image Swap Displacement Relative to screen center
- Replies: 8
- Views: 10395