Search found 1178 matches
- Tue Apr 21, 2015 6:14 pm
- Forum: Editor
- Topic: Timeline, Bones for Stretching, Sprite Switching
- Replies: 3
- Views: 9692
Re: Timeline, Bones for Stretching, Sprite Switching
Hello Greg, Btw, the Squash & Stretch video finally finished processing: https://youtu.be/WBbYIPzUtg8 1) Construct 2 support will be require me contacting the Construct 2 guys so that Creature can write out a JSON format compatible with their engine. I am already planning to chat with them on that i...
- Tue Apr 21, 2015 5:18 pm
- Forum: Editor
- Topic: Timeline, Bones for Stretching, Sprite Switching
- Replies: 3
- Views: 9692
Re: Timeline, Bones for Stretching, Sprite Switching
Hello Greg, No problem, it has been great answering your queries on Creature. I really appreciate your interest in the tool! 1) The Timeline can be scaled as in magnified/shrunk yes, the control is on the timeline bar itself. A more in depth look at the controls available: http://www.kestrelmoon.com...
- Mon Apr 20, 2015 2:59 am
- Forum: Editor
- Topic: Animating Without Physics/Motors - By Hand
- Replies: 1
- Views: 6236
Re: Animating Without Physics/Motors - By Hand
Hello Greg, Creature does not restrict you to set animation by numbers :) By default when you create and rig a character for animation, the entire rig is setup for FK animation. FK animation is the style you are probably referring to as "manual" animation. In the default FK mode which comes with the...
- Sat Apr 18, 2015 5:21 am
- Forum: Editor
- Topic: Eye Blinks in Standard Version?
- Replies: 1
- Views: 6241
Re: Eye Blinks in Standard Version?
Hello Greg, The advanced/automated eye blinking tools are only available in the Pro version. However for the Standard version you can still create an eye blinking effect: 1) Use a combination of bones and weighting. You can actually get pretty far with it since bones weighted actually do deform mesh...
- Sat Apr 18, 2015 12:17 am
- Forum: Editor
- Topic: Which Version are Video Tutorials For?
- Replies: 1
- Views: 6353
Re: Which Version are Video Tutorials For?
Hello Greg, Thanks for your interest in Creature. I can give you a quick summary of what you get with the Standard vs Pro version: Standard Version ---------------------- Basically, if you want to do bone animation, skinning and want the automated bone motors stuff, get the Standard version. This in...
- Sat Apr 18, 2015 12:10 am
- Forum: Editor
- Topic: Mesh Functions for Standard Version?
- Replies: 1
- Views: 6319
Re: Mesh Functions for Standard Version?
Hello Greg, Thanks for your interest in Creature! Let me answer your following questions. 1) Creature does mesh deformation even in the standard version using bone motors. This process is called Skinning. So even though you can't do advanced mesh warping in the standard version, the mesh is still ge...
- Sun Mar 29, 2015 5:30 am
- Forum: Editor
- Topic: Animation Spline Module now working in Windows!
- Replies: 0
- Views: 5943
Animation Spline Module now working in Windows!
Hello,
The animation spline module is now functional in windows. Not only that, it is fully GPU accelerated so performance is extremely snappy!
Check out the post here:
http://creatureanimation.tumblr.com
The animation spline module is now functional in windows. Not only that, it is fully GPU accelerated so performance is extremely snappy!
Check out the post here:
http://creatureanimation.tumblr.com
- Tue Mar 24, 2015 2:27 am
- Forum: Editor
- Topic: Windows Port of Creature
- Replies: 0
- Views: 5736
Windows Port of Creature
Hello everybody! The Windows port of Creature is going rather well. Right now, I already have the animation playback module running in Windows! Check out the video here: https://www.youtube.com/watch?v=fFz_35-FGMk&feature=youtu.be As always, feel free to sound out on the forums here about anything C...