Search found 1178 matches
- Sun Nov 15, 2015 6:58 pm
- Forum: Editor
- Topic: Work and export in actual size of image sources.
- Replies: 17
- Views: 19758
Re: Work and export in actual size of image sources.
Hello, When you import your images into Creature, they are converted into meshes and thus are no longer in pixel space. There is no way to ensure they are in the original PSD space because the triangles are not in pixel space. This is how the mesh deformation and skinning stuff works, you cannot per...
- Sun Nov 15, 2015 4:00 am
- Forum: Editor
- Topic: grid & bones snap to grid
- Replies: 3
- Views: 5816
Re: grid & bones snap to grid
Hello,
Thanks for the feedback. I will definitely put that into consideration as well.
Cheers
Thanks for the feedback. I will definitely put that into consideration as well.
Cheers
- Sat Nov 14, 2015 8:02 pm
- Forum: Showcase
- Topic: My foray into Creature
- Replies: 1
- Views: 7687
Re: My foray into Creature
Hello, Looks pretty cool! If you want a simple natural swaying motion for one of the arms, put a rotate cycle motor at the base, then put a bend physics for the lower 2 bones of the arm. Set the physics mode to "Motion" ( remember to do that for the hair too if you haven't already ) and you will get...
- Sat Nov 14, 2015 7:59 pm
- Forum: Editor
- Topic: Missing motor section!
- Replies: 3
- Views: 5691
Re: Missing motor section!
Hello,
You can now do an update on Creature. I just gave it better low resolution screen support. Can you update and let me know.
Cheers
You can now do an update on Creature. I just gave it better low resolution screen support. Can you update and let me know.
Cheers
- Sat Nov 14, 2015 3:45 pm
- Forum: Editor
- Topic: Edit bones without effecting the child bones?
- Replies: 1
- Views: 3821
Re: Edit bones without effecting the child bones?
Hello, Are you talking about animating the bones in animate mode or are you setting this up in rigging mode? Animate Mode: In Animate mode, you can install a motor called the Free FK Motor on a bone. This will make the transform of the bone independent of everything else. With this motor installed, ...
- Sat Nov 14, 2015 3:42 pm
- Forum: Editor
- Topic: Missing motor section!
- Replies: 3
- Views: 5691
Re: Missing motor section!
Hello, What is the resolution display on your laptop? The Creature Editor was designed for more standard high resolution displays. I can look into making the code more adjustable for lower resolution displays. On a resolution of 1920x1200 for example, everything displays fine and the buttons are all...
- Sat Nov 14, 2015 12:42 am
- Forum: Editor
- Topic: Export Resolutions on export Different per clip
- Replies: 18
- Views: 21408
Re: Export Resolutions on export Different per clip
Hello, You can update now. I just added: - New Fixed Box Image/Video Export Feature. By checking the new "Fixed Box" checkbox in the Export Images/Video Window, you can now export out a fixed boxed resolution image/video. This means if you specify a resolution of 512 for example and check Fixed Box,...
- Fri Nov 13, 2015 5:55 pm
- Forum: Editor
- Topic: Export Resolutions on export Different per clip
- Replies: 18
- Views: 21408
Re: Export Resolutions on export Different per clip
Hello, No worries and thanks for the support of Creature! Actually I am already going to implement a feature for you soon that will help you out in what you want. Essentially I will give you the ability to "lock the export aspect ratio" in Regular Export ( not post process ) That is I am thinking of...
- Fri Nov 13, 2015 6:39 am
- Forum: Editor
- Topic: Trial version
- Replies: 9
- Views: 11202
Re: Trial version
Hello, Thanks for your support of Creature! Are you on Windows or Mac? The Post Process Filter Support for Mac was just submitted to Apple today so if you are on the Mac, it should arrive in about 5 days. To start off, if you need any help feel free to send a basic project over with a low res image ...
- Fri Nov 13, 2015 4:45 am
- Forum: Editor
- Topic: Trial version
- Replies: 9
- Views: 11202
Re: Trial version
Hello, Thanks again for your valuable feedback. Yes I am aware of what you are talking about. However, I do have quite a few features/bug fixes to work on right now for studios already using the tool in production so those take priority over the others. Having said that, I think you will agree that ...