Search found 1178 matches

by chong
Sun Nov 15, 2015 6:58 pm
Forum: Editor
Topic: Work and export in actual size of image sources.
Replies: 17
Views: 19758

Re: Work and export in actual size of image sources.

Hello, When you import your images into Creature, they are converted into meshes and thus are no longer in pixel space. There is no way to ensure they are in the original PSD space because the triangles are not in pixel space. This is how the mesh deformation and skinning stuff works, you cannot per...
by chong
Sun Nov 15, 2015 4:00 am
Forum: Editor
Topic: grid & bones snap to grid
Replies: 3
Views: 5816

Re: grid & bones snap to grid

Hello,

Thanks for the feedback. I will definitely put that into consideration as well.

Cheers
by chong
Sat Nov 14, 2015 8:02 pm
Forum: Showcase
Topic: My foray into Creature
Replies: 1
Views: 7687

Re: My foray into Creature

Hello, Looks pretty cool! If you want a simple natural swaying motion for one of the arms, put a rotate cycle motor at the base, then put a bend physics for the lower 2 bones of the arm. Set the physics mode to "Motion" ( remember to do that for the hair too if you haven't already ) and you will get...
by chong
Sat Nov 14, 2015 7:59 pm
Forum: Editor
Topic: Missing motor section!
Replies: 3
Views: 5691

Re: Missing motor section!

Hello,

You can now do an update on Creature. I just gave it better low resolution screen support. Can you update and let me know.

Cheers
by chong
Sat Nov 14, 2015 3:45 pm
Forum: Editor
Topic: Edit bones without effecting the child bones?
Replies: 1
Views: 3821

Re: Edit bones without effecting the child bones?

Hello, Are you talking about animating the bones in animate mode or are you setting this up in rigging mode? Animate Mode: In Animate mode, you can install a motor called the Free FK Motor on a bone. This will make the transform of the bone independent of everything else. With this motor installed, ...
by chong
Sat Nov 14, 2015 3:42 pm
Forum: Editor
Topic: Missing motor section!
Replies: 3
Views: 5691

Re: Missing motor section!

Hello, What is the resolution display on your laptop? The Creature Editor was designed for more standard high resolution displays. I can look into making the code more adjustable for lower resolution displays. On a resolution of 1920x1200 for example, everything displays fine and the buttons are all...
by chong
Sat Nov 14, 2015 12:42 am
Forum: Editor
Topic: Export Resolutions on export Different per clip
Replies: 18
Views: 21408

Re: Export Resolutions on export Different per clip

Hello, You can update now. I just added: - New Fixed Box Image/Video Export Feature. By checking the new "Fixed Box" checkbox in the Export Images/Video Window, you can now export out a fixed boxed resolution image/video. This means if you specify a resolution of 512 for example and check Fixed Box,...
by chong
Fri Nov 13, 2015 5:55 pm
Forum: Editor
Topic: Export Resolutions on export Different per clip
Replies: 18
Views: 21408

Re: Export Resolutions on export Different per clip

Hello, No worries and thanks for the support of Creature! Actually I am already going to implement a feature for you soon that will help you out in what you want. Essentially I will give you the ability to "lock the export aspect ratio" in Regular Export ( not post process ) That is I am thinking of...
by chong
Fri Nov 13, 2015 6:39 am
Forum: Editor
Topic: Trial version
Replies: 9
Views: 11202

Re: Trial version

Hello, Thanks for your support of Creature! Are you on Windows or Mac? The Post Process Filter Support for Mac was just submitted to Apple today so if you are on the Mac, it should arrive in about 5 days. To start off, if you need any help feel free to send a basic project over with a low res image ...
by chong
Fri Nov 13, 2015 4:45 am
Forum: Editor
Topic: Trial version
Replies: 9
Views: 11202

Re: Trial version

Hello, Thanks again for your valuable feedback. Yes I am aware of what you are talking about. However, I do have quite a few features/bug fixes to work on right now for studios already using the tool in production so those take priority over the others. Having said that, I think you will agree that ...