Mesh FBX

Discuss issues pertaining to the Creature Animation Editor here.
Post Reply
jud
Posts: 25
Joined: Tue Aug 02, 2016 2:42 am

Mesh FBX

Post by jud » Tue Aug 02, 2016 2:36 pm

HI ,
When I output an FBX and open it in TouchDesigner the mesh is still visible (chunky). Any way I can change this ?


Thanks in advance,

jud

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: Mesh FBX

Post by chong » Tue Aug 02, 2016 3:56 pm

Hello,

The mesh is still chunky because that's how the mesh is actually formed as. It is the textures that need to be transparent which result in the shape being smooth.

The texture exported out by the FBX export is just the texture you fed into your character. In game engines like Unity and UE4, you have to set the relevant shaders/materials for transparency in order for the character to show up properly.

In the tool that you are using, it will need to support transparent textures or make its shaders aware of the alpha channel of the textures, otherwise the display will be off.

jud
Posts: 25
Joined: Tue Aug 02, 2016 2:42 am

Re: Mesh FBX

Post by jud » Sat Aug 06, 2016 1:17 am

OK thanks . Sorted now. It was an export issue.

cheers,

Jud

Post Reply