Bones and rigs

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tdowney2010
Posts: 1
Joined: Thu Apr 19, 2018 6:20 pm

Bones and rigs

Post by tdowney2010 » Thu Apr 19, 2018 6:49 pm

Pretty new so I'm sure this is an easy fix, but after I add bones to a humanoid project and try to move the bones, it stretches the images from the rig instead of rotating/pivoting. thanks for the help :)

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: Bones and rigs

Post by chong » Thu Apr 19, 2018 8:37 pm

Hello,

Every bone by default has a FK motor installed on it. When you click on it in animation mode, there are 2 handles. The handle at the base bone translates the bone ( and thus stretches your mesh ). The handle at the tip does the rotation of the bone.

Thanks

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