Construct 2 Starter Plugin!

Discuss issues pertaining to the various game/web runtimes of Creature here.
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chong
Posts: 626
Joined: Thu Feb 19, 2015 2:21 am

Construct 2 Starter Plugin!

Post by chong » Wed Dec 23, 2015 9:22 pm

Thanks to R0J0hound on the Construct 2 forums, a version of the Creature Runtime for Construct 2 is now up!

Image

Video Starter Tutorial:
https://youtu.be/XMUeBk5iV0s

The plugin is now on Github:
https://github.com/kestrelm/Creature_WebGL

Cheers

aiat_gamer
Posts: 17
Joined: Mon Nov 02, 2015 12:04 pm

Re: Construct 2 Starter Plugin!

Post by aiat_gamer » Thu Dec 24, 2015 12:50 pm

Ok, I am pretty noob when it comes to this, but how do I export from Creature for Construct 2?

chong
Posts: 626
Joined: Thu Feb 19, 2015 2:21 am

Re: Construct 2 Starter Plugin!

Post by chong » Thu Dec 24, 2015 5:38 pm

Hello,

You go to Animation Mode, then hit Export Animation.
The exporting process will ask you for an export directory that you type in. Your JSON and PNG Image atlas files will be put there.

You then use the new Construct 2 Creature Plugin as outlined in the video to import the PNG and read in the JSON file.

Make sure you have the Construct 2 Creature Plugin installed of course. The files are provided on the Github page.

Cheers

aiat_gamer
Posts: 17
Joined: Mon Nov 02, 2015 12:04 pm

Re: Construct 2 Starter Plugin!

Post by aiat_gamer » Thu Dec 24, 2015 6:13 pm

Ok thanks, this is kind of bare bones at the moment, any chance of further expanding it?

chong
Posts: 626
Joined: Thu Feb 19, 2015 2:21 am

Re: Construct 2 Starter Plugin!

Post by chong » Thu Dec 24, 2015 6:14 pm

Hello,

Yes the plugin will undergo further development in the future, one of the things to look at will be the possibility of a preview mode.

However, the existing functionality already allows you to load and switch animation clips as well as set their playback speed.

Cheers

Casimir
Posts: 1
Joined: Mon Feb 27, 2017 8:02 pm

Re: Construct 2 Starter Plugin!

Post by Casimir » Tue Mar 14, 2017 1:34 am

chong wrote:Hello,

Yes the plugin will undergo further development in the future, one of the things to look at will be the possibility of a preview mode.

However, the existing functionality already allows you to load and switch animation clips as well as set their playback speed.

Cheers

Thu Dec 24, 2015

No new ?

You have some good point on your software but it's always seem imcomplete.
Im from construct 2 if i make an animation with your software i cant play it correctly in construct 2, it's absolutely not optimized.
And it's totaly impossible to set mirrored this plugin.
You can't in your software AND in construct 2.

This a really really nice software but everyone will go to Spine2D


Have a nice day.

chong
Posts: 626
Joined: Thu Feb 19, 2015 2:21 am

Re: Construct 2 Starter Plugin!

Post by chong » Tue Mar 14, 2017 2:28 am

Hello,
It is difficult to support Construct 2 completely right now given how Creature is 100% mesh based and requires full WebGL support in the editor.

This might change if their API is updated.

Cheers

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