Hi,
I have the following questions:
1. Do you have any plans to support Adobe Air and Starling runtimes?
2. Also I see Cocos2dx support. Do you have plans to support Cocos2d-js and Cocos Creator integration?
Thnaks!
Supporting Adobe Air + Starling 2.x and Cocos2d Js
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- Posts: 2
- Joined: Wed Nov 02, 2016 7:08 am
Re: Supporting Adobe Air + Starling 2.x and Cocos2d Js
Hello,
There are Haxe runtime support for Starling.
Please check it out here:
https://github.com/kestrelm/Creature_Haxe
Cheers
There are Haxe runtime support for Starling.
Please check it out here:
https://github.com/kestrelm/Creature_Haxe
Cheers
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- Posts: 2
- Joined: Wed Nov 02, 2016 7:08 am
Re: Supporting Adobe Air + Starling 2.x and Cocos2d Js
Hi,
Thanks for quick reply! But I'm not sure if this will work with starling 2.x for Adobe Air. Above of that I want to make web versio of my game and curious does Cocos2d js + Cocos Creator will be supported.
Best,
Nick
Thanks for quick reply! But I'm not sure if this will work with starling 2.x for Adobe Air. Above of that I want to make web versio of my game and curious does Cocos2d js + Cocos Creator will be supported.
Best,
Nick
Re: Supporting Adobe Air + Starling 2.x and Cocos2d Js
Hello,
I am not sure if Cocos 2d js is officially supported yet, however there are the webgl runtimes on GitHub; you can easily adapt those to your needs.
Cheers
I am not sure if Cocos 2d js is officially supported yet, however there are the webgl runtimes on GitHub; you can easily adapt those to your needs.
Cheers