Supporting Adobe Air + Starling 2.x and Cocos2d Js

Discuss issues pertaining to the various game/web runtimes of Creature here.
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nisa_frost
Posts: 2
Joined: Wed Nov 02, 2016 7:08 am

Supporting Adobe Air + Starling 2.x and Cocos2d Js

Post by nisa_frost » Wed Nov 02, 2016 7:11 am

Hi,

I have the following questions:
1. Do you have any plans to support Adobe Air and Starling runtimes?

2. Also I see Cocos2dx support. Do you have plans to support Cocos2d-js and Cocos Creator integration?

Thnaks!

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: Supporting Adobe Air + Starling 2.x and Cocos2d Js

Post by chong » Wed Nov 02, 2016 7:23 am

Hello,

There are Haxe runtime support for Starling.
Please check it out here:
https://github.com/kestrelm/Creature_Haxe

Cheers

nisa_frost
Posts: 2
Joined: Wed Nov 02, 2016 7:08 am

Re: Supporting Adobe Air + Starling 2.x and Cocos2d Js

Post by nisa_frost » Wed Nov 02, 2016 8:16 am

Hi,

Thanks for quick reply! But I'm not sure if this will work with starling 2.x for Adobe Air. Above of that I want to make web versio of my game and curious does Cocos2d js + Cocos Creator will be supported.

Best,
Nick

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: Supporting Adobe Air + Starling 2.x and Cocos2d Js

Post by chong » Wed Nov 02, 2016 8:28 am

Hello,

I am not sure if Cocos 2d js is officially supported yet, however there are the webgl runtimes on GitHub; you can easily adapt those to your needs.

Cheers

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