Hi, I tried to load my animation with Threejs Runtime and got an error: http://prntscr.com/dv2zta.
With Pixi Runtime the same animation looks fine.
Is Threejs Runtime is not up to date? Or should I use older versions of Threejs?
Threejs Runtime error
Re: Threejs Runtime error
After comparing Threejs and Pixi examples I've got my animation visible when I changed this:
to:
And animation starts to play with Threejs v71 (current is 83).
So... can I hope for an update of Threejs Runtime and Examples?
Code: Select all
var new_animation_1 = new CreatureAnimation(actual_JSON, false);
Code: Select all
var new_animation_1 = new CreatureAnimation(actual_JSON, "default", false);
So... can I hope for an update of Threejs Runtime and Examples?
Re: Threejs Runtime error
Hello,
ThreeJS Renderer for Creature runtimes has just been updated:
https://github.com/kestrelm/Creature_WebGL
Also, the demo has been updated to use the latest ThreeJS version:
https://github.com/kestrelm/Creature_We ... -Demo.html
I ran it locally + tested and it runs the animation fine. The new renderer also uses the much faster BufferGeometry class for rendering so hopefully performance will be improved as well.
Cheers
ThreeJS Renderer for Creature runtimes has just been updated:
https://github.com/kestrelm/Creature_WebGL
Also, the demo has been updated to use the latest ThreeJS version:
https://github.com/kestrelm/Creature_We ... -Demo.html
I ran it locally + tested and it runs the animation fine. The new renderer also uses the much faster BufferGeometry class for rendering so hopefully performance will be improved as well.
Cheers