Change pivot of export mesh?
Change pivot of export mesh?
Is there a way to change the pivot of the export mesh? From looking at the meshes that I have in unity, the pivot appears to be at the centroid of the object. I'd like to have the option to move this to the base of the object as this will work better for my game.
Re: Change pivot of export mesh?
Hello,
Yes in Creature in Animate mode:
Animate -> Set Anchor Point
In Unity if you are using the Standard Creature Runtimes:
This is documented here:
https://www.kestrelmoon.com/creaturedoc ... times.html
Yes in Creature in Animate mode:
Animate -> Set Anchor Point
In Unity if you are using the Standard Creature Runtimes:
Code: Select all
CreatureManager cur_manager = creature_renderer.creature_manager;
cur_manager.target_creature.anchor_points_active = true;
https://www.kestrelmoon.com/creaturedoc ... times.html
Re: Change pivot of export mesh?
It would be great if the anchor point could be set via precise numbers. It's impossible to set the anchor point to the same spot in multiple animations like it is.