I have a 4096 limit on my sprite sheets, but when I do the Game Engine Export for an image I am using sprite swapping on, it keeps combining everything (the base sheet for the original mesh and the sprite swapping sheet) into one giant sprite sheet that is well over 4096.
Is there any way to export these separately through the Game Engine Export and have two sheets just like those that are used in the Creature project?
Can the Game Engine Export create multiple sprite sheets?
Re: Can the Game Engine Export create multiple sprite sheets?
Hello,
Sorry not right now. That is a more complicated feature to implement and will require changes both on the editor but also game engine runtime side ( plus the game engine itself must have shader support for it ). This will require investigation.
The reason is because almost all game engines want to typically render your character in one pass for efficiency, so having multiple texture support will require some changes to their shader pipeline and possibly other things as well.
Thanks
Sorry not right now. That is a more complicated feature to implement and will require changes both on the editor but also game engine runtime side ( plus the game engine itself must have shader support for it ). This will require investigation.
The reason is because almost all game engines want to typically render your character in one pass for efficiency, so having multiple texture support will require some changes to their shader pipeline and possibly other things as well.
Thanks