I use the FBX file the helper mentioned in my last post,but the ordering of image layers are not correct.For example,the face should be covered by hair,but when I imported the FBX file in Unity,face layer are on the top of some hair layers and some other layers having the same problem.How to solve this problem?
What's more,I managed to find specific bones control function by using the following codes with the default Creature Export files:
Code: Select all
void UpdateBonesToCustomPositions(Dictionary<string, MeshBoneUtil.MeshBone> bones_map)
{
var LeftArmStart = bones_map["Bone_16"];
*then is some control codes...
}