Hello,
With 3D, if you create an animation at 25 FPS and import it into unreal, the space between those frames gets subdivided by the engine so that no matter what framerate your game is running at, it will match it in order to look smooth. So a 25 FPS animation in a 120 FPS game *looks* like a 120 FPS animation. Does the Creature runtime support this? Seeing as blending/smoothing between different animations is supported.
Thanks!
[UE4] Does the runtime support higher FPS than the native animation?
Re: [UE4] Does the runtime support higher FPS than the native animation?
Check this out here:
https://github.com/kestrelm/Creature_UE ... dget.h#L40
There is a setting called animation_speed. All animation playback in Creature is interpolated so you should get a smooth result.
Thanks
https://github.com/kestrelm/Creature_UE ... dget.h#L40
There is a setting called animation_speed. All animation playback in Creature is interpolated so you should get a smooth result.
Thanks
Re: [UE4] Does the runtime support higher FPS than the native animation?
Wonderful, thanks!