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[UE4] Does the runtime support higher FPS than the native animation?

Posted: Thu Nov 19, 2020 11:18 pm
by jfaz
Hello,

With 3D, if you create an animation at 25 FPS and import it into unreal, the space between those frames gets subdivided by the engine so that no matter what framerate your game is running at, it will match it in order to look smooth. So a 25 FPS animation in a 120 FPS game *looks* like a 120 FPS animation. Does the Creature runtime support this? Seeing as blending/smoothing between different animations is supported.

Thanks!

Re: [UE4] Does the runtime support higher FPS than the native animation?

Posted: Thu Nov 19, 2020 11:34 pm
by chong
Check this out here:
https://github.com/kestrelm/Creature_UE ... dget.h#L40

There is a setting called animation_speed. All animation playback in Creature is interpolated so you should get a smooth result.

Thanks

Re: [UE4] Does the runtime support higher FPS than the native animation?

Posted: Thu Nov 19, 2020 11:55 pm
by jfaz
Wonderful, thanks!