Hello everyone, I apologize if this is a very basic thing but I can't figure it out.
I am trying to setup a libGDX app with the libGDX runtime using Eclipse as my IDE, but I am completely stumped on the initial configuration. Can't find any guides or direct documentation on the subject, and it is throwing me for a loop as I haven't worked much with gradle based libraries/runtime environments.
Could someone point me in the right direction here?
LibGDX Runtime Setup Help
Re: LibGDX Runtime Setup Help
Hello,
Sorry support for Creature2D is more mature on other frameworks like Unity, UE4 and WebGL ( Phasor etc. ).
Thanks
Sorry support for Creature2D is more mature on other frameworks like Unity, UE4 and WebGL ( Phasor etc. ).
Thanks