Can we import our own boned/skinned FBX? I have not been able to.
Does it require the rigging/weighting be done within Creature3D?
Importing boned/skinned FBX?
Re: Importing boned/skinned FBX?
You should be able to import in boned/skinned FBX characters. But it works much better with a clean rig. The bat character for example was imported with a fully boned + skinned FBX exported out from Blender. Animation import however is not currently supported.
You can also try out importing skinned GLTF characters from here:
https://github.com/KhronosGroup/glTF-Sa ... umMan/glTF
This works too.
What issues are you having?
You can message me privately and send a link to DropBox if you want. We can look into what the issue is with your sample asset. Use Dropbox or a link since the file will be large.
Thanks
You can also try out importing skinned GLTF characters from here:
https://github.com/KhronosGroup/glTF-Sa ... umMan/glTF
This works too.
What issues are you having?
You can message me privately and send a link to DropBox if you want. We can look into what the issue is with your sample asset. Use Dropbox or a link since the file will be large.
Thanks
Re: Importing boned/skinned FBX?
Thanks. With the latest update, I was able to import my own FBX. So all good now!