Animation Compositor Combine multiple animation clips into a new clip, currently for Bone Motors. Has blending options as well as an option to preserve original FK animation splines. To run: Animate -> Motors/Swaps/Effects -> Animation Compositor
Group Bones Module Click Animate -> Bone Groups to activate. New Module allows you to make a selectable group out of a user selected list of bones. Improves Animation Productivity/Workflow.
Sprite Swap Regen Fix Clicking Regen on the Mesh Sprite Swap window will remove previous invalid entries, reducing export file size
Discuss issues pertaining to the Creature Animation Editor here.
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