Release 3.58

Discuss issues pertaining to the Creature Animation Editor here.
Post Reply
chong
Posts: 974
Joined: Thu Feb 19, 2015 2:21 am

Release 3.58

Post by chong » Thu Feb 21, 2019 4:13 am

Release Notes

Move Meshes Around in Atlas Texture You can now move your mesh regions around in your Atlas Texture. In Mesh Mode -> Import Picture -> Move Selected Mesh

Meshes Preserved when Atlas Enlarging/Shrinking During Enlarging/Shrinking of the Texture Atlas, mesh data/settings are now preserved

Easier Region Color Animation Red, Green, Blue and Alpha values now appear in the inspector view when a Region Mesh is selected allowing for easier color animation

Better Region Keyframe Timeline Handling Various fixes + improvements for setting keyframe values of Region Mesh Motors in the Keys/Knots Timeline Panel

Hotkey for Keyframe input in Timeline Pressing 'k' will enter a new keyframe in the Keys/Knots Timeline Panel

Breakdown Keys works for Mesh Motors Breakdown Knots/Keys in the Timeline panel now also work for a selected Mesh Motor

Copy/Paste Mesh Motor Values Copy/Paste of Motor values now work for Mesh Motors as well

furrfire
Posts: 42
Joined: Fri May 04, 2018 4:33 am

Re: Release 3.58

Post by furrfire » Fri Apr 05, 2019 10:45 pm

The updates this year have been great, I am running out of things to request. :lol:

Post Reply