Animation trails

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Joined: Wed Jan 23, 2019 10:33 am

Animation trails

Post by Sungray » Tue Feb 26, 2019 11:01 am


Is there any way to create a trail ? I was thinking of something like this :


To do that, we'd need to be able to show/hide regions/meshes dynamically, depending on the frame. That would allow for a wide range of animation effects.

Do you plan to add this kind of feature in the future ?


Posts: 1022
Joined: Thu Feb 19, 2015 2:21 am

Re: Animation trails

Post by chong » Tue Feb 26, 2019 4:24 pm


This looks like an engine runtime feature. To make it solve your specific problem, I will investigate into this possibility when I get the cycles.
If you are on UE4, you can also somewhat have a similar effect with Flow FX in Creature ( since the UE4 runtime now has basic Flow support ). You can have fading particles that are emitted from your region mesh over time creating a fade trail.


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