Keyframe "Valid IK Angles"

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Neigh
Posts: 2
Joined: Wed May 08, 2019 12:26 pm

Keyframe "Valid IK Angles"

Post by Neigh » Wed May 08, 2019 12:31 pm

Hi, Im coming from After effects looking for a more robust and fast tool for cutout character animation. Creature seems like a very interesting option, but very early into my exploration I've already hit a pretty serious limitation: Flipping IK mid animation. Wondering how to flip IK inside creature? Am I missing something? It seems the only way to change IK direction is changing the Valid Ik Angle dropdown... but this is not keyframeable... which makes creature sadly unusable for the types of rigs Im hoping to build. Anyway, thanks :)

chong
Posts: 1022
Joined: Thu Feb 19, 2015 2:21 am

Re: Keyframe "Valid IK Angles"

Post by chong » Wed May 08, 2019 3:56 pm

Hello,
Currently right now that is how the motor is designed ( the IK direction is not keyable )
However, this can be looked into for future updates, possibly a new motor feature to allow for keyable IK directions ( or add an attribute onto it ) to make it keyable.

Thanks

Neigh
Posts: 2
Joined: Wed May 08, 2019 12:26 pm

Re: Keyframe "Valid IK Angles"

Post by Neigh » Thu May 09, 2019 12:31 pm

Hi Chong,

Thanks for the info, looking forward to getting amongst this tool :)

chong
Posts: 1022
Joined: Thu Feb 19, 2015 2:21 am

Re: Keyframe "Valid IK Angles"

Post by chong » Thu May 09, 2019 3:35 pm

That feature request has been put onto the TODO list already for future updates.

Cheers

chong
Posts: 1022
Joined: Thu Feb 19, 2015 2:21 am

Re: Keyframe "Valid IK Angles"

Post by chong » Sun May 12, 2019 6:45 pm

Hello,

Animated IK Flipping should be in for the next update.

Cheers

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