Bone Object ( Animation Mode )
When you select a Bone Object in the Scene Browser, 2 types of inspection panels will show up below depending on whether a Bone Motor has been assigned to the Bone Object or not.
Bone Object with No Motor
For a Bone Object without a motor, the following panel shows up:
A button that allows you to install a motor appears. Click on that button to install a Bone Motor of your choice. Remember that you can select groups of Bone Objects by holding down the CTRL key while clicking on the objects in the Scene Browser.
Bone Object with Assigned Motor
For a Bone Object with an assigned bone motor, the following panel shows up:
The top 2 buttons from left to right perform the following: - Bones : Allows you to jump back to any group of bones this motor is assigned to - Remove : Removes the motor from its assigned group of bones
After that, any property ( both static and animatable ) associated with Bone Motor show up as rows in the panel. For Animatable Properties, you can set the Property Value by typing in a number into the textbox after the name. If there is no keyframe set at the current frame, the value --- is displayed.
There are buttons that follow after the textbox which perform the following on the property: - Prev KeyFrame : Jumps you to the previous keyframe for which this property was set - Next KeyFrame : Jumps you to the next keyframe for which this property was set - Remove KeyFrame : Removes a keyframe at the current keyframe in the scene