This describes the Animation Mode for Creature3D.
Elephant Model Artwork Credits: onderonvermez, https://creativecommons.org/licenses/by/4.0/
Animation Mode is where you take your rigged character and proceed to add animation/motion to your character. There are a couple of panels/controls in Animation Mode which you as an animator using the App need to be aware of.
To play back, step forwards/backwards/jump to a specific frame of your animation, you use the Animation Player panel.
The buttons above allow you to play/pause/forwards/backwards/jump the current animation and/or frame. In addition to that, there are specific keyboard shortcuts for this as well:
- Backwards : ,
- Forwards : .
- Play/Pause : SPACE
- Jump to First Frame : SHIFT + ,
- Jump to Last Frame : SHIFT + .
This tree view shows you all the objects in the scene. You can show/hide bones as well via the checkbox control. You can select multiple objects by holding down the CTRL key and then clicking on the desired object.
This panel allows you to add/remove/move/manipulate animation keyframes as well as tweak the animation splines for additional timing controls ( ease-in, ease-out). The functionality is further described in the section about Animation Knots & Splines.
Every object ( bone, mesh, motor, character etc. ) can potentially have a set of properties ( both animatable or static ) which you can set. Each object that is modifiable is described in its appropriate section in this documentation.