FK Motor
A Bone Motor that allows you to animate the bone directly using Forward Kinematics (i.e the simplest most direct way to animate a bone)
Animatable Properties
- AngleX : Angle offset along the X-axis
- AngleY : Angle offset along the Y-axis
- AngleZ : Angle offset along the Z-axis
- OffsetX : Translational offset along the X-axis
- OffsetY : Translational offset along the Y-axis
- OffsetZ : Translational offset along the Z-axis
- ScaleX : Scale along the X-axis
- ScaleY : Scale along the Y-axis
- ScaleZ : Scale along the Z-axis
Static Properties
- RotateOrder : The order of rotation ("XYZ", "ZXY" etc.)