FK Motor

A Bone Motor that allows you to animate the bone directly using Forward Kinematics (i.e the simplest most direct way to animate a bone)

Animatable Properties

  • AngleX : Angle offset along the X-axis
  • AngleY : Angle offset along the Y-axis
  • AngleZ : Angle offset along the Z-axis
  • OffsetX : Translational offset along the X-axis
  • OffsetY : Translational offset along the Y-axis
  • OffsetZ : Translational offset along the Z-axis
  • ScaleX : Scale along the X-axis
  • ScaleY : Scale along the Y-axis
  • ScaleZ : Scale along the Z-axis

Static Properties

  • RotateOrder : The order of rotation ("XYZ", "ZXY" etc.)