This describes the Rig Mode for Creature3D.
Rig Mode allows you to: - Create the Skeleton/Bones of the character - Paint the mesh to associate with each bone for Mesh Bone Skinning ( deforming the mesh based on weights assigned to bones of the rig)
The Rig Browser panel allows you to select various objects in the rig:
You can perform a variety of operations in this mode. They are described in the sub-sections but they are primarily focused on: - Skeleton/Bone creation + manipulation - Manual painting of Skin Weights per bone - Automatic creation of Skin Weights - Model transform manipulation ( normally not required ) - Testing of your rig