Flap Motor

Overview

Simple Transform Motor deforms the affected mesh region by allowing you to uniformly scale and translate the mesh region.

Installation Requirements

This motor requires a mesh region to be installed.

Usage

Simple Transform Motor animates the affected mesh via uniform scaling and translation. It is useful for adjusting the sizes of images during Sprite Swapping or animating things that need to grow along a chain of bones like plants or vines.

Animatable Properties

  • originX This is the origin point of the transformation in X. This value is from 0 to 1.0. A value of 0.5 means it is at the center of the mesh.

  • originY This is the origin point of the transformation in Y. This value is from 0 to 1.0. A value of 0.5 means it is at the center of the mesh.

  • scaleX This determines the relative scale in X.

  • scaleY This determines the relative scale in Y.

  • translateX This determines the relative translation in Y.

  • translateY This determines the relative translation in Y.