Playback And Animation ClipsSunday, June 25, 2017 3:15 AM
The Main Toolbar is where the user performs basic playback operations, as well as managing animation clips, ghosting and exporting animation data.
The controls above allow the user to runplaying, pausing, forward, rewind and skipping operations. Time/Frame ranges can also be set from the controls.
Animation Clip Management
Each character can be associated with multiple animation clips. Each clip defines a different set of motors as well as animation knots/splines. You can create separate clips for different character animations like walking, jumping and attacking.
Clicking the button showing the current animation clip brings up the Animation Clip Management window. Here is where animation clips can be renamed, duplicated, selected and deleted.