Rigging Region Mode
Sunday, June 25, 2017 3:15 AMOverview
In Region mode, the user can add mesh regions created in Meshing mode to the character. This is also the mode where added regions can be transformed and manipulated.
Add Region
Clicking on the Add Region button brings up a panel that allows the user to select mesh regions created in Meshing mode and add them to the character. You can select multiple mesh regions by holding down on the CMD key and clicking on the desired regions.
Translate
Toggling the Translate button makes selected regions available for translation. Click and drag on the translation gui widget to perform region translation.
Rotate
Toggling the Rotate button makes selected regions available for rotation. Click and drag on the translation gui widget to perform region rotation.
Scale
Toggling the Scale button makes selected regions available for scaling. Click and drag on the translation gui widget to perform region scaling.
Region List
The right side of the window displays the list of mesh regions in the scene:
You can perform the following operations in this panel:
- Delete This will delete the selected region.
- Move Back This moves the region back in terms of drawing order.
- Move Front This moves the region front in terms of drawing order.
- Duplicate This makes a duplicate of the selected region.
Syncing up Rig Mesh Regions with new Meshes in Meshing Mode
Sometimes you might change/remesh the meshes or add in new meshes for your image atlas in Meshing Mode. If you do that, the topology and points between the meshes in Meshing Mode and the region meshes in Rigging Mode will be out of sync.
In order to fix that, here are the steps:
-
First, make sure the meshes in Meshing Mode and the regions meshes in Rigging Mode are named exactly the same.
-
In Rigging Mode, click on Tools -> Sync Mesh to Rig Regions. Your region meshes should now be synced up with the ones from Meshing Mode. Because the topology and/or points are different, they might be slightly displaced a bit. Go in and nudge them around to the correct spot if so.
-
Now perform a new round of auto or manual weighting to make sure the bones are properly weighted to the new region meshes.