Search found 4 matches
- Tue Jul 19, 2022 1:44 pm
- Forum: Runtimes
- Topic: How to detect an animation has completed? Also is there a more complete scripting documentation anywhere?
- Replies: 2
- Views: 3107
Re: How to detect an animation has completed? Also is there a more complete scripting documentation anywhere?
Thanks will try that out! I'm also seeing if an event trigger will suit my situation. I've got the event in the creature meta which is added to the object as json. Trying to understand how to use the gamecontroller eventtrigger though. Is there anywhere that gives a really basic example? Everything ...
- Sun Jul 17, 2022 7:07 am
- Forum: Runtimes
- Topic: How to detect an animation has completed? Also is there a more complete scripting documentation anywhere?
- Replies: 2
- Views: 3107
How to detect an animation has completed? Also is there a more complete scripting documentation anywhere?
Hi, hoping someone can help explain how to go about detecting that a non-looping animation has completed? eg to make the game wait for completion before moving a character etc. I've found some comments around a CreatureAgent.AnimationReachedEnd. Not sure if this is what i'm looking for? I tried atta...
- Sun Jul 17, 2022 1:25 am
- Forum: Runtimes
- Topic: Unity: Adding outline effect for Creature renders?
- Replies: 1
- Views: 2098
Re: Unity: Adding outline effect for Creature renders?
Well I ended up solving it by purchasing the $25 performant outlines asset which worked well after some playing around!
- Sat Jul 09, 2022 6:41 am
- Forum: Runtimes
- Topic: Unity: Adding outline effect for Creature renders?
- Replies: 1
- Views: 2098
Unity: Adding outline effect for Creature renders?
I've been struggling all day trying the free Unity Asset store outline effects and various Outline tutorials but haven't successfully been able to get one working with a Creature mesh renderer character. Specifically looking for something I can create then easily apply to other characters rather tha...