Thanks! Wow you're giving me some bigger rig ideas when all I want to do is glue some meshes and press play! Speaking of bigger ideas, lip-sync + soft-bodies might get you cease and desist from your competitors! It's a slow day.
Thanks a lot for all that you do.
~Bitsy
Search found 16 matches
- Thu Oct 22, 2015 9:53 pm
- Forum: Showcase
- Topic: Bleach fanworks (updated)
- Replies: 2
- Views: 10167
- Thu Oct 22, 2015 9:42 pm
- Forum: Showcase
- Topic: Bleach fanworks (updated)
- Replies: 2
- Views: 10167
Bleach fanworks (updated)
Here are some GIFs of mine done in Creature. Be advised that you may have to be a Bleach manga/anime fan to enjoy them :lol: : http://orig08.deviantart.net/3871/f/2015/296/2/9/animation_loop___based_ichigo_by_makinganeffort-d9e4unc.gif http://orig10.deviantart.net/9cfe/f/2015/293/2/0/animation_loop_...
- Wed Oct 21, 2015 4:47 am
- Forum: Editor
- Topic: Pheasant Alive: An Animated Journey with Creature!
- Replies: 1
- Views: 4258
Re: Pheasant Alive: An Animated Journey with Creature!
You have an amazing software, that's for sure. Soft bodies are so much fun to work with in Creature but soft bodies certainly make looping an animation with precision difficult even with the help of the loop analysis which is a cool thing in itself. 8-) Awesome music with this pheasant demo-- it rem...
- Fri Oct 16, 2015 7:45 pm
- Forum: Editor
- Topic: Knot understanding
- Replies: 4
- Views: 7142
Re: Knot understanding
Sounds good!
Thank you!
~Bitsy
Thank you!
~Bitsy
- Fri Oct 16, 2015 7:41 pm
- Forum: Editor
- Topic: Knot understanding
- Replies: 4
- Views: 7142
Re: Knot understanding
That was my general understanding of tangents too but I appreciate your thorough explanation as a refresher for me-- at least I now know I'm not off my rocker. :lol: Here's the weird part though. I can select a non-tangent knot and it will still give me the dialog box about selecting a non-tangent k...
- Fri Oct 16, 2015 6:29 pm
- Forum: Editor
- Topic: Knot understanding
- Replies: 4
- Views: 7142
Knot understanding
I don't have any bugs to report for a change, but I have a question for you: When I set interpolation on animation knots, some of the time I get the dialog box "Select a non-tangent knot to perform the operation." I'm not sure what makes a knot tangent inside creature and why it matters that I pick ...
- Thu Oct 15, 2015 10:36 pm
- Forum: Editor
- Topic: IK lag (with demonstration)
- Replies: 4
- Views: 6883
Re: IK lag (with demonstration)
That's awesome to hear! I'm glad I could help as always. It looks like you're ahead of schedule on some things. I love what you're doing with Creature.
~Bitsy
~Bitsy
- Thu Oct 15, 2015 5:53 pm
- Forum: Editor
- Topic: IK lag (with demonstration)
- Replies: 4
- Views: 6883
IK lag (with demonstration)
For example, take a simple biped rig inside creature with this hierarchy: Hip (root bone) :arrow: :arrow: Chest :arrow: :arrow: :arrow: :arrow:Arm1 (2 bones with IK) :arrow: :arrow: :arrow: :arrow:Arm2 (2 bones with IK) :arrow: :arrow: Leg1 (2 bones with IK) :arrow: :arrow: Leg2 (2 bones with IK) Tr...
- Sun Oct 04, 2015 11:12 pm
- Forum: Editor
- Topic: Image Packer not packing
- Replies: 8
- Views: 10706
Re: Image Packer not packing
This issue has me stumped pretty good since importing those png images to other programs works as expected. I guess going nuclear on the import functionality would be the most effective as you stated.
Thanks for all that you do!
~Bitsy
Thanks for all that you do!
~Bitsy
- Sun Oct 04, 2015 7:32 pm
- Forum: Editor
- Topic: Image Packer not packing
- Replies: 8
- Views: 10706
Re: Image Packer not packing
I hit this issue hard again today and have reached a conclusion. :D Below are three images of circles. Image 1 will import with a black matte inside Creature. Image 2 will import with proper transparency. Image 3 will also import with proper transparency. 1) http://i58.tinypic.com/2eap9ug.png 2) htt...