Search found 41 matches

by Rinzzler
Fri Jan 20, 2017 10:26 am
Forum: Editor
Topic: Insert reference image
Replies: 2
Views: 558

Re: Insert reference image

Got it.
Thanks
by Rinzzler
Thu Jan 19, 2017 5:34 pm
Forum: Editor
Topic: Insert reference image
Replies: 2
Views: 558

Insert reference image

Hello Is there a way to add a reference image in the editor (it would not be shown in the exported animations) so it stands at the same position throughout the different animations. Specifically, I would like to add a simple horizontal line to the background to represent my floor so I know where to ...
by Rinzzler
Wed Nov 09, 2016 3:58 pm
Forum: Editor
Topic: Grid resolution
Replies: 1
Views: 439

Grid resolution

I was wondering what the grid resolution impacts, just the Creature performance in editor or also the performance of the export in a game engine. Is, lets say a 200x200 grid, too much? Thanks in advance.
by Rinzzler
Tue Oct 25, 2016 1:25 pm
Forum: Runtimes
Topic: Converting to UE4 4.13 problem
Replies: 1
Views: 338

Converting to UE4 4.13 problem

Trying to convert project to 4.13. and after downloading the latest plugin and generating Visual Studio files i try to compile the missing .dll-s but I get "fatal error C1083: Cannot open include file: 'glm/glm.hpp': No such file or directory". The 4.12. version and plugin works fine. What to do? Th...
by Rinzzler
Mon Aug 08, 2016 11:04 am
Forum: Runtimes
Topic: UE4 Item Swapping
Replies: 1
Views: 616

UE4 Item Swapping

I know that item swapping can be done as shown in your youtube video 'Creature Anchor Points And Item Swapping Tutorial', but I would like to know if the same can be done for swapping from Character meshes. In the character mesh screen all meshes have some number to them. Using that in the Set Blue ...
by Rinzzler
Mon Jul 11, 2016 3:31 pm
Forum: Runtimes
Topic: UE4 CreatureBoneOverride
Replies: 5
Views: 805

Re: UE4 CreatureBoneOverride

Okay, I understand. Just one more thing. IK seems to malfunction a bit for me. I put in two bone names that are in sequence and when setting a target position just the first bone rotates toward the position while the other one keeps its world rotation, it just moves a little bit, way off the target ...
by Rinzzler
Mon Jul 11, 2016 2:19 pm
Forum: Runtimes
Topic: UE4 CreatureBoneOverride
Replies: 5
Views: 805

UE4 CreatureBoneOverride

Just a question about this live override functionality. When I use it ingame the child bones do not follow, they remain in their original positions, for example I have an arm holding a bow and when changing the position of the arm bone I figured the child bones of the weapon would follow, but they d...
by Rinzzler
Wed Jun 22, 2016 7:06 pm
Forum: Runtimes
Topic: UE4 4.12 update
Replies: 6
Views: 883

Re: UE4 4.12 update

I've messed around a bit and figured out it was vs2015 problem, i hadn't installed an update for it, it is fine now. Thank you for your help.
by Rinzzler
Wed Jun 22, 2016 9:04 am
Forum: Runtimes
Topic: UE4 4.12 update
Replies: 6
Views: 883

Re: UE4 4.12 update

Am i misssing something then? I didn't manage to convert a project from 4.11 to 4.12 and get Creature to work, and then i created a new 4.12 project just to test it out, downloaded Creature_UE4-master from git-hub copied CreaturePlugin from CreatureEditorAndPlugin, created a new folder in my project...
by Rinzzler
Tue Jun 21, 2016 8:22 am
Forum: Runtimes
Topic: UE4 4.12 update
Replies: 6
Views: 883

UE4 4.12 update

Just a question, has the Creature plugin been updated for the UE4 4.12?