Got it.
Thanks
Search found 41 matches
- Fri Jan 20, 2017 10:26 am
- Forum: Editor
- Topic: Insert reference image
- Replies: 2
- Views: 4655
- Thu Jan 19, 2017 5:34 pm
- Forum: Editor
- Topic: Insert reference image
- Replies: 2
- Views: 4655
Insert reference image
Hello Is there a way to add a reference image in the editor (it would not be shown in the exported animations) so it stands at the same position throughout the different animations. Specifically, I would like to add a simple horizontal line to the background to represent my floor so I know where to ...
- Wed Nov 09, 2016 3:58 pm
- Forum: Editor
- Topic: Grid resolution
- Replies: 1
- Views: 3676
Grid resolution
I was wondering what the grid resolution impacts, just the Creature performance in editor or also the performance of the export in a game engine. Is, lets say a 200x200 grid, too much? Thanks in advance.
- Tue Oct 25, 2016 1:25 pm
- Forum: Runtimes
- Topic: Converting to UE4 4.13 problem
- Replies: 1
- Views: 3826
Converting to UE4 4.13 problem
Trying to convert project to 4.13. and after downloading the latest plugin and generating Visual Studio files i try to compile the missing .dll-s but I get "fatal error C1083: Cannot open include file: 'glm/glm.hpp': No such file or directory". The 4.12. version and plugin works fine. What to do? Th...
- Mon Aug 08, 2016 11:04 am
- Forum: Runtimes
- Topic: UE4 Item Swapping
- Replies: 1
- Views: 4147
UE4 Item Swapping
I know that item swapping can be done as shown in your youtube video 'Creature Anchor Points And Item Swapping Tutorial', but I would like to know if the same can be done for swapping from Character meshes. In the character mesh screen all meshes have some number to them. Using that in the Set Blue ...
- Mon Jul 11, 2016 3:31 pm
- Forum: Runtimes
- Topic: UE4 CreatureBoneOverride
- Replies: 5
- Views: 7402
Re: UE4 CreatureBoneOverride
Okay, I understand. Just one more thing. IK seems to malfunction a bit for me. I put in two bone names that are in sequence and when setting a target position just the first bone rotates toward the position while the other one keeps its world rotation, it just moves a little bit, way off the target ...
- Mon Jul 11, 2016 2:19 pm
- Forum: Runtimes
- Topic: UE4 CreatureBoneOverride
- Replies: 5
- Views: 7402
UE4 CreatureBoneOverride
Just a question about this live override functionality. When I use it ingame the child bones do not follow, they remain in their original positions, for example I have an arm holding a bow and when changing the position of the arm bone I figured the child bones of the weapon would follow, but they d...
- Wed Jun 22, 2016 7:06 pm
- Forum: Runtimes
- Topic: UE4 4.12 update
- Replies: 6
- Views: 8287
Re: UE4 4.12 update
I've messed around a bit and figured out it was vs2015 problem, i hadn't installed an update for it, it is fine now. Thank you for your help.
- Wed Jun 22, 2016 9:04 am
- Forum: Runtimes
- Topic: UE4 4.12 update
- Replies: 6
- Views: 8287
Re: UE4 4.12 update
Am i misssing something then? I didn't manage to convert a project from 4.11 to 4.12 and get Creature to work, and then i created a new 4.12 project just to test it out, downloaded Creature_UE4-master from git-hub copied CreaturePlugin from CreatureEditorAndPlugin, created a new folder in my project...
- Tue Jun 21, 2016 8:22 am
- Forum: Runtimes
- Topic: UE4 4.12 update
- Replies: 6
- Views: 8287
UE4 4.12 update
Just a question, has the Creature plugin been updated for the UE4 4.12?