Another question - is there a reason for why I can't set my Creature Asset variable through a blueprint command? If I could switch between assets that would be ideal.
Thanks
Search found 17 matches
- Wed Jul 26, 2017 8:21 am
- Forum: Editor
- Topic: Regarding the usability of the program...
- Replies: 9
- Views: 10609
- Mon Jul 24, 2017 8:23 am
- Forum: Editor
- Topic: Regarding the usability of the program...
- Replies: 9
- Views: 10609
Re: Regarding the usability of the program...
Hey can I ask you something - would it be possible to get a blueprint node that gets the last frame of the current animation for the Creature Plugin in UE4? Something similar to what the flipbook component has with "get flipbook length" blueprint.
Thanks
Thanks
- Fri Jul 21, 2017 6:32 pm
- Forum: Editor
- Topic: Regarding the usability of the program...
- Replies: 9
- Views: 10609
Re: Regarding the usability of the program...
Seriously thank you for your hard work. You're one of the best developers out there.
The region re-mesh intelligence is great! But the addition of hotkey customization will literally save me hours of workload so I'm really looking forward to that.
Keep up the good work
The region re-mesh intelligence is great! But the addition of hotkey customization will literally save me hours of workload so I'm really looking forward to that.
Keep up the good work
- Fri Jul 14, 2017 8:20 pm
- Forum: Editor
- Topic: Regarding the usability of the program...
- Replies: 9
- Views: 10609
Re: Regarding the usability of the program...
Wow, once again, awesome response. :) I appreciate all the good work you've done and keep doing, seriously. I wish all developers were as passionate as you. I'm glad you see these requests as reasonable as they will really help me and other people in the long run in developing games :) Thanks for lo...
- Fri Jul 14, 2017 3:28 am
- Forum: Editor
- Topic: Regarding the usability of the program...
- Replies: 9
- Views: 10609
Regarding the usability of the program...
Hello I love Creature. You got a great piece of software that has got some incredible technology, both in terms of animating and interacting with game engines. In many respects like no other program. Plus I have to say it's really pleasant that whenever there's a doubt or an issue, it's quickly reso...
- Sun Jul 09, 2017 6:45 am
- Forum: Runtimes
- Topic: Unreal Engine 4.16?
- Replies: 11
- Views: 14632
Re: Unreal Engine 4.16?
Thanks. I have seen some strange behavior I would like to ask you about - If I want to add more images to my image altas, I re-import the image and re-mesh the images inside but then, it loses its previous naming and returns all images to TextureMesh01, etc. However, if I go to the Animate and Rig s...
- Sat Jul 08, 2017 7:34 am
- Forum: Runtimes
- Topic: Unreal Engine 4.16?
- Replies: 11
- Views: 14632
Re: Unreal Engine 4.16?
Okay, thanks. I'll stick to reimporting.
Another question if you don't mind, is there any downside to increasing the resolution of the meshes in Region more? Does it consume more memory?
Thanks again
Another question if you don't mind, is there any downside to increasing the resolution of the meshes in Region more? Does it consume more memory?
Thanks again
- Sat Jul 08, 2017 6:39 am
- Forum: Runtimes
- Topic: Unreal Engine 4.16?
- Replies: 11
- Views: 14632
Re: Unreal Engine 4.16?
Okay, that was awesome. You just fixed it in an hour! I have to say this gives me great confidence in the product. Good job :D :lol: :) One question - when I update my project in Creature, should I replace my creature assets in UE4 when I update the export or can I just re-import the asset files and...
- Sat Jul 08, 2017 5:13 am
- Forum: Runtimes
- Topic: Unreal Engine 4.16?
- Replies: 11
- Views: 14632
Re: Unreal Engine 4.16?
So far so good. I've been trying out the Skin Swapping feature and most of it works really well. However, there's one part, which is crucial to me, which is either not working or I'm doing it wrong. "Add Skin Swap" is only recognizing the first entry of the array (entry 0). I've tried it with differ...
- Fri Jul 07, 2017 4:51 am
- Forum: Runtimes
- Topic: Unreal Engine 4.16?
- Replies: 11
- Views: 14632
Re: Unreal Engine 4.16?
Thanks for the response. I wanted to ask - I've not understood this yet fully - can I switch between Json's for my Creature Component using blueprints? I want to have a lot of costumes for the character and only one image of 4096x won't do. What is the best way for me to switch between projects? Tha...